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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ace of the deep .
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#17 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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#18 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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'scuse me?
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Contritium praecedit superbia. |
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#19 |
Chief
![]() Join Date: Jan 2008
Posts: 320
Downloads: 81
Uploads: 0
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That was harsh and totally unecessary if you ask me, but i guess every one can have his opinions.
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-Fighting is a lifestyle- ![]() |
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#20 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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I'd hate to think what the level of expectation for that product would be. What? No solid brass whiz wheel? No Zeiss Binoculars in the box?!
![]() Too much negativity on the forums.
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#21 |
Bosun
![]() Join Date: Jul 2007
Posts: 65
Downloads: 36
Uploads: 0
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I don't think the genre is dead, I just think there isn't much of a market for BAD simulators, and it would be fatal for our hobby if the two were to become confused with each other.
When you think that a simulator back in the nineties cost £35 and that is what you still pay for them now - is it any wonder that they are cut down shadows of their former selves? With a "manual" that's not even worthy of the name. Most of the target market for such titles are at the more "mature" end and have a comparably greater disposable income than the teenage whizz-bang shootem-up fraternity, and speaking personally I would be happy to spend £60 maybe £70 on a couple of titles a year that I knew I would enjoy for years to come. Stick in the box a keycard, decent maps, and a ring-bound manual that is an intrinsic part of the simulator, which puts it in a realistic and believable historic context, without which it would make very little sense and would be unplayable, and in my opinion you would have an absolute winner. In other words go back to the golden era of MicroProse, Lucasarts, and EA/Janes. I still read those manuals to this day!! Piracy wouldn't be a problem, because these people aren't interested in a pirated copy anyway, and, without a manual, the simulator wouldn't be playable. And for crying out loud forget about any sort of useless DRM that gets cracked on the first day. In other words start treating your clientel like decent, honest, intelligent human beings. Regards, Dredd ![]() |
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#22 |
Seaman
![]() Join Date: May 2003
Posts: 35
Downloads: 0
Uploads: 0
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#23 |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
Uploads: 0
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#24 |
Watch
![]() Join Date: Sep 2003
Posts: 25
Downloads: 0
Uploads: 0
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how about:
Rise of Flight Black Shark and all of its modules Steel Beasts Pro PE Battle of Britain : Storm over Europe And thats just for a start. Tootle over to simhq and take a look |
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#25 | |
Chief of the Boat
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#26 |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
Uploads: 0
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#27 |
Navy Seal
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Sims won't die as long as we have computers to create and play them on. As for the Silent Hunter line, it's been less than a year since it (SH5) was released so... it might be too soon to write it off completely. Some games just bloom later than others. If there is no official word from the publisher that states very clearly that they no longer support the game, then who is to say for certain?
Last edited by krashkart; 08-02-10 at 11:22 AM. Reason: to clarify something |
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#28 | |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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We're talking about something hypothetical after all, and in that hypothesis we can agree that if no-one from Ubi would be involved, there would be positives: -a new team and creative vision can bring a different approach, different path, instead of going the same old routes -possibility of having TWO subsims developed and competing against each other, instead of the current status quo - you like SH or not, its the only game in town.
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With strength I burn... |
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#29 |
Rear Admiral
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Personally, i have the distinct impression submarine sim's are a generational thing. A small corner of a nitch market. The games industry isn't a public service, they're there to make big bucks. Walk into any store that still sells PC games, and it isn't hard to see what type of games move past the cash register.
There was a time when there were a few sub sims to choose from.... way back in the AOD, SH1 days, and the couple of "me too" clones they inspired. But the way things are now, ill wager that if no more submarine sims were ever made again, the only group (a small group in the big scheme of things) who would notice is the subsim.com community. The majority of game players and makers would not notice, nor would care. In this respect, SH5 had the right idea to get a little (or alot) more RPGish. SH5 NEEDED to draw more people to the genre to draw interest to the genre in order to keep it alive. If it weren't released with so many bugs, an saddled with the DRM, it may have succeeded. But it didn't. I for one, do not expect to see ANY more sub sim's for a VERY long time. Maybe even never again. |
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#30 |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
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Aha! Good man! We'll have this done in no time! Aces of the Deep 2 - free captain's hat with every purchase!
![]() What we need to do is do a Manchester City Football club and find a Middle eastern royal family with limitless funds and an obsession with world war 2 submarines - hey, stranger things have happened, like Manchester City football club being bought by a middle eastern royal family with limitless funds etc etc. |
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