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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Eternal Patrol
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With all the mods I use I keep a very careful list of exactly what I have installed and in what order. Just thought you'd like to know.
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“Never do anything you can't take back.” —Rocky Russo |
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#2 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
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![]() ![]() My experience...wiped out my current career...but no big deal. ![]() So...I started another career and played 1st Flot. out of Kiel in '39. No problems at all. I sank one 9000 heavy freighter from GWX and a 4700 MO2X from MFM. (even after accidentily wasting one torp.. ![]() I noticed no files were overwriiten as JSGME placed them into play so I would have to say that the mod could easily be removed with no lasting changes. For me the mod is worth the risk of a try. Not only for the ships but the fact that now many "neutrals" are up to shenanigans and need to be ferreted out. I didn't like that much with 1.4b with colored icons. But with GWX all grey icons it ads a big new demension in the game. Especially the early war. Someone mentioned that to me. They were right. Final verdict...If my saved game reloads(and I have no reason to believe it won't) then I will be more than happy with MFM and GWX together. Yes ...Steve...all the folders for the ships are in the SEA Folder.....and JSGME puts the current skins into the Main SHIII Folder. It did this for 1.4b and GWX versions. I thought that was the way it was supposed to work. Is it not? I never had any crashes with MFM so I just figured this was the way it worked.
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#3 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#4 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
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That is unusual that JSGME did not remove them. Did the MFM overwrite anything when you applied them? Mine went in clean, overwritting nothing. Of course that is as it should be. MFM alters nothing and only adds the ships.
I've found it best to have JSGME set to Rollback on Exit. In the past I have forgotten to do a rollback..added something with JSGME and confused it all to heck. Sometimes beyond redemption... ![]()
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#5 |
Eternal Patrol
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No, I have it set to Auto-Rollback. As I said, it's never happened before. I don't see how it could be the mod itself, I just don't understand why it did that.
Oh well, I'm happy enough for the time being, and I get to see some of the ships in SH4.
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“Never do anything you can't take back.” —Rocky Russo |
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#6 |
Fuel Supplier
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JSGME will not un-install any file that is not identical to that in the mods folder (I hope you follow those double negatives - to put it another way, JSGME will only un-install files that are identical to those in the original mod folder.)
The files un-installed are not copied back to the original mods folder - they are simply deleted once it is confirmed they are identical to the originals. So JScones' original idea must have been to prevent users deleting accidentally any files in the SH3 data folder, files which might have been further modified by hand. After uninstalling the original mod with JSGME, any user-altered file from the mod therefore remains in place to prevent accidental loss. So Sailor Steve's problem with rolling back IABL's merchant ships can have one of two probable causes: 1. You have altered files in the main silenthunteriii\data\sea folders, relating to IABL's ships. This seems to be most unlikely, since you would have to alter a lot of ship files! 2. At some point, an earlier version of IABL's ships was loaded with JSGME, not rolled-back properly (after a computer crash, for example), and then a revised edition of IABL's ships added. Thus you would have similarly named ship folders, but different files. Then you attempted to roll-back the original IABL ships mod. Depending on the order in which these events occurred, you might not roll back all the files of the original IABL mod, or you might roll back files from folders with the same ship names as the new IABL mod, leaving behind any sea/roster folders from the original IABL mod not overwritten by the new mod. I hope I've made the explanation clear. Stiebler.
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#7 |
Eternal Patrol
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Actually that is quite clear, and once explained seems like the probable cause. I certainly have tried to install it before, from the very first beta release. I've uninstalled and reinstalled SH3 several time since then, but I quite possibly haven't deleted every relavent folder every time.
Thanks for the explanation.
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“Never do anything you can't take back.” —Rocky Russo |
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