![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 |
Chief of the Boat
|
![]() Off with his head!! ![]() |
![]() |
![]() |
![]() |
#17 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
All available tubes on the most vulnerable carrier.
Should I survive the day (unlikely), he has the best chance of bringing an abrupt end to my carreer. |
![]() |
![]() |
#18 |
Ensign
![]() Join Date: May 2010
Location: Pandora. Not the blue cat people Pandora...
Posts: 227
Downloads: 52
Uploads: 0
|
![]()
Tubes one and two on the first carrier, 3 and 4 on the second...Deep, and finish em off....Stalk the tankers, sink em with deck gun...Then aim for the battleship with reloaded tubes, saving tube 5 (assumeing your in a VII) for any pesky DD's that want to take you from behind.
|
![]() |
![]() |
![]() |
#19 |
XO
![]() Join Date: Nov 2006
Location: Warrington, UK
Posts: 417
Downloads: 106
Uploads: 0
|
![]()
here's a question, if you fire 1 deck gun round into a tanker yet an allied ship sinks it do you get the kill?
i'm thinking you could pop up next to a tanker and have the BB's do your work for you ![]() |
![]() |
![]() |
![]() |
#20 |
Chief of the Boat
|
![]()
You only get the the kill if the final hit point causing the destruction is yours.
|
![]() |
![]() |
![]() |
#21 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
|
![]()
I'd put two magnetics in each warship.
Steve |
![]() |
![]() |
![]() |
#22 |
Chief of the Boat
|
![]()
Wouldn't matter if the previous detail did not commute with the game engine.
Look at it this way....you see a ship approach, it has suffered heavy damage from an earlier attack from an AI sub and is ablaze, the weather is heavy and she is floundering, slowly but surely. All damage points have yet to be expended otherwise she would not be underway, she would have sunk. You come across her and give her the last rights with a few deck gun rounds or perhaps an eel. The damage you have inflicted tips the balance ie: no more damage points....you get the credit for the kill. |
![]() |
![]() |
![]() |
#23 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
|
![]()
I'm not sure, in my careers so far I've only gone after merchants and the odd armed trawler, notwithstanding my early/pre-war forays into Blyth/Dover to catch the warships on the quay. It would be nice to claim some warships, and the bigger the better, so the carrier it'd be.
But I'd miss, and then get hunted down in the shallows and DC'd with no sign of remorse ![]()
__________________
|
![]() |
![]() |
![]() |
#24 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
|
![]() Quote:
![]() ![]() Though the flat tops are undoubtedly the best strategic targets to go after, sinking the Hood, Rodney or Nelson is just satisfying knowing that the morale hit taken when a big like that sinks is enormously devastating to the enemy. Even before wwii had began Billy Mitchell proved that a battleship (actually a Dreadnaught at the time) could be sunk by a handfull of planes; too bad only ones that really took notice were the Japanese of this accomplishment and its signifigance. After Jutland there was only 1 more major naval engagement in conventional warfare where the big ships were the ones that duked it out (the Bismark withstanding). Personally I think anything bigger than a DD or anti-submarine ship was gravely missued. Using naval artillery was a whole lot safer being able to fire salvo's 15-25 miles offshore than having to risk an entire artillery company when the targets were well within the ship's main battery's range. |
|
![]() |
![]() |
![]() |
#25 |
Eternal Patrol
![]() |
![]()
Normally I'd say merchants first, because that's the job description. In this particular case I'd say warships, because in real life returning convoys are 'in ballast', i.e. they're technically empty, so you're not preventing anyone from getting anything.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
|
|