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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
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Pick your target
You're patrolling around AN11 (quite the dangerous assignment) and it's you're lucky day: In looking over to Scapa Flow you can see the Hood and another batteship moored there; then you see the Murmansk convoy incoming with the escorts The Ark Royal and The Illustrious, plus a 5 column convoy with what you can easily make out to be 3 or 4 large tankers.
Though the problem didn't get fixed till years later, lets assume that the magnetic detonators work correctly in case you want to test your skill in hitting the sweet spot. So which would you go for? |
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#2 |
Planesman
![]() Join Date: Jan 2002
Location: Netherlands
Posts: 188
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I'd go for the carrier, because in all my years of playing SHIII, I've never managed to actually sink one...
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#3 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
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I'd go for the flat-tops too.
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#4 |
Navy Seal
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The flat tops, I would hate to deprive the Bismark of her great victory over the Hood.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#5 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
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This many years later we all know the aircraft made the battleship obsolete. Back then, hmmm. Air power was yet to prove itself.
Whatever you pick, don't get greedy. Take down one major one and then try to survive. You want that party back home! ![]()
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#6 | |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
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I would be concerned about hitting the moored battlecruiser and it not sinking deep enough for me to get the credit. But that's an SH3 issue, not a realism issue ![]() |
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#7 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: High Peak, Derbyshire
Posts: 2,851
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I'd go for the tankers
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#8 |
Sparky
![]() Join Date: Mar 2009
Posts: 154
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Be more Aggressive
Sink em all |
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#9 |
A-ganger
![]() Join Date: Jul 2010
Location: Under the Iceberg
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I think I'll be greedy and try to take as many as I can
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#10 |
Chief of the Boat
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Go for the carriers.....but pinch yersel first and ensure your not dreaming
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#11 |
Lucky Jack
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Go for the tankers, without fuel the RN is stuck in port, are what the heck, sink what you want and nuts to the rest of us.
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#12 |
XO
![]() Join Date: Nov 2006
Location: Warrington, UK
Posts: 417
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Tankers, not as armoured so you should easily be able to crack all 3.
maybe get a magnetic shot under the turret of a BB just for kicks, you never know you may hit his magazine. |
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#13 |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
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I'd go for one or both carriers. Evade and reload, and try to sneak into Scapa for the Hood and/or battleship. They probably aren't gonna go anywhere.
![]() Medals all around when we return home. ![]() ![]()
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“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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#14 |
Navy Dude
![]() Join Date: Jan 2008
Posts: 174
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![]() Jimbuna Plagiarism.....Bloody Plagiarism I say ![]()
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No Guts....No Glory |
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#15 |
XO
![]() Join Date: Nov 2006
Location: Warrington, UK
Posts: 417
Downloads: 106
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Actually the hit and duck sounds good. hit your prefered target then sit in the basin next to a big ship so the dd's can't get you.
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