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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
XO
![]() Join Date: Mar 2002
Location: Spain
Posts: 431
Downloads: 22
Uploads: 1
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It can be done for multiplayer without problems. Well, probably would be a little tricky, but nothing unbearable. What I've though is this: Let's think about two sides. Both of them start equal, 50%. Of course when one side wins a battle, gains points and the loser loss points. The sides are more or less aggressive depending on if they are winning or losing. To make it "dynamic" I thought on creating a list of the most important platforms (cruisers, Naval bases, SSN and specially CVs and SSBN...). Destroying them makes them out of the campaign. For doing so, once played the mission and restarted the campaign generator, we should go to "uncheck" the killed platform and so the program won't use it again. The "lesser" platforms and civil shipping should be considered "expendable", so destroying them gives you points but the platform may appear again in the future. Of course this is not magical. First one must decide the sides and the platforms involved and give that data to the program. But once done, it will be easier. What kind of campaign are you thinking about? Let's make a little brainstorming ![]()
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Hay dos tipos de buques: los submarinos... y los blancos. There are two types of ships: the subs... and the targets. |
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#2 |
Gunner
![]() Join Date: Oct 2006
Location: Germany
Posts: 91
Downloads: 8
Uploads: 0
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I think it's a great idea,
do you think it would be possible to click anywhere on the map instea of being constrained to points? Also it would be great if once an area is selected the computer would select randomly a mission out of a mission pool. |
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#3 | |||||
XO
![]() Join Date: Mar 2002
Location: Spain
Posts: 431
Downloads: 22
Uploads: 1
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This random mission generator is somewhat like the quick mission generator, which is similar in concept: you choose the area amongst the ones prefixed. Quote:
Status, loadout, fuel... too complex, at least for now. But the other things are what I was thinking about. I will be hard to simulate an AI, but it can be done. Quote:
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As far as I know, it will be possible to interact with it, but at the moment I don't know how. I'm afraid I must to keep with the manual solution. Quote:
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Hay dos tipos de buques: los submarinos... y los blancos. There are two types of ships: the subs... and the targets. |
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#4 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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What I would really like to have in a dynamic campaign engine for DW is something that can keep an account of the platforms present in a campaign (and their status--loadout, fuel, damage, etc.), account for their movements that take place before/after a match is played, determines when/where a DW match is to take place, and can generate DW missions based on all of the information its been tracking. Something along the lines of the "2d world" in Falcon 4, if you're familiar with that. Or, imagine a server running Fleet Command, with Dangerous Waters players logging into it to control the playable platforms in the FC game.
I expect that a full-blown professional campaign engine like F4's is beyond the limits of game-editor. But, if it can do most of the things I've listed above--even if a lot of the data is entered manually b/c it doesn't know how to interpret the results of a DW battle, it's still accomplishing a lot.
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#5 |
Navy Seal
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Isn't there a results file created when you end a mission. Could your generator read that and interpret the results?
BTW Definitely needs LWAMI compatibility with Pacific and Persian Gulf AOs... |
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#6 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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Even if you could read the debrief file, a lot of times the information there is incorrect or missing. Plus there's no accounting of expended weapons/cms or damage.
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#7 | |
XO
![]() Join Date: Mar 2002
Location: Spain
Posts: 431
Downloads: 22
Uploads: 1
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I'm curious... expended weapons and countermeasures? how are you thinking to manage that?
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Hay dos tipos de buques: los submarinos... y los blancos. There are two types of ships: the subs... and the targets. |
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#8 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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As for tracking expenditures, I don't know how to use game-editor, so I don't have a clue. It is important, though, and I'm frustrated with SCS because Jane's 688I had it (in campaign mode), but SC and DW don't.
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#9 | ||
XO
![]() Join Date: Mar 2002
Location: Spain
Posts: 431
Downloads: 22
Uploads: 1
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![]() Quote:
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![]() What I was asking for is how are you thinking it can be implemented in a campaign, to see if it's possible or not for me to do it.
__________________
Hay dos tipos de buques: los submarinos... y los blancos. There are two types of ships: the subs... and the targets. |
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