SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters > DW Mod Workshop
Forget password? Reset here

Reply
 
Thread Tools Search this Thread Display Modes
Old 07-20-10, 11:00 PM   #1
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Quote:
Originally Posted by TLAM Strike View Post
Isn't there a results file created when you end a mission. Could your generator read that and interpret the results?

BTW Definitely needs LWAMI compatibility with Pacific and Persian Gulf AOs...
Even if you could read the debrief file, a lot of times the information there is incorrect or missing. Plus there's no accounting of expended weapons/cms or damage.
__________________
Molon Labe is offline   Reply With Quote
Old 07-21-10, 05:04 AM   #2
FERdeBOER
XO
 
Join Date: Mar 2002
Location: Spain
Posts: 431
Downloads: 22
Uploads: 1
Default

Quote:
Originally Posted by Molon Labe View Post
Even if you could read the debrief file, a lot of times the information there is incorrect or missing. Plus there's no accounting of expended weapons/cms or damage.
You're right, I just checked one mission with several goals and misses some of them...

I'm curious... expended weapons and countermeasures? how are you thinking to manage that?
__________________
Hay dos tipos de buques: los submarinos... y los blancos.
There are two types of ships: the subs... and the targets.
FERdeBOER is offline   Reply With Quote
Old 07-21-10, 11:30 AM   #3
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Quote:
Originally Posted by FERdeBOER View Post
You're right, I just checked one mission with several goals and misses some of them...

I'm curious... expended weapons and countermeasures? how are you thinking to manage that?
Wow... the goals it's usually pretty good about. Usually, if a goal/trigger doesn't appear, it's because it wasn't in the simulation (e.g. it was part of a dynamic group and wasn't spawned). But the kills lists are often wrong, so you can't rely on the debrief to say what platforms survived (plus an AI can kill an AI platform and it won't get reported at all).

As for tracking expenditures, I don't know how to use game-editor, so I don't have a clue. It is important, though, and I'm frustrated with SCS because Jane's 688I had it (in campaign mode), but SC and DW don't.
__________________
Molon Labe is offline   Reply With Quote
Old 07-21-10, 01:31 PM   #4
FERdeBOER
XO
 
Join Date: Mar 2002
Location: Spain
Posts: 431
Downloads: 22
Uploads: 1
Default

Quote:
Originally Posted by Molon Labe View Post
Wow... the goals it's usually pretty good about. Usually, if a goal/trigger doesn't appear, it's because it wasn't in the simulation (e.g. it was part of a dynamic group and wasn't spawned). But the kills lists are often wrong, so you can't rely on the debrief to say what platforms survived (plus an AI can kill an AI platform and it won't get reported at all).
Maybe so, just checked it once and don't remember what kind of goals where.

Quote:
As for tracking expenditures, I don't know how to use game-editor, so I don't have a clue. It is important, though, and I'm frustrated with SCS because Jane's 688I had it (in campaign mode), but SC and DW don't.
I haven't played 688i
What I was asking for is how are you thinking it can be implemented in a campaign, to see if it's possible or not for me to do it.
__________________
Hay dos tipos de buques: los submarinos... y los blancos.
There are two types of ships: the subs... and the targets.
FERdeBOER is offline   Reply With Quote
Old 07-21-10, 07:18 PM   #5
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

There is a file that saves the loadout (probably LOD) configuration when a player starts a mission. If you can get something that can overwrite that with data from the end of a mission, then the next time that platform is played by that player the end-state loadout will be loaded by default at the loadout screen. Unfortunately, the player can cheat and replenish, so Im not sure this is any better than just manually removing weapons/CMs at the loadout screen. It just doesn't require human memory.
__________________
Molon Labe is offline   Reply With Quote
Old 07-21-10, 07:41 PM   #6
FERdeBOER
XO
 
Join Date: Mar 2002
Location: Spain
Posts: 431
Downloads: 22
Uploads: 1
Default

Quote:
Originally Posted by Molon Labe View Post
There is a file that saves the loadout (probably LOD) configuration when a player starts a mission. If you can get something that can overwrite that with data from the end of a mission, then the next time that platform is played by that player the end-state loadout will be loaded by default at the loadout screen. Unfortunately, the player can cheat and replenish, so Im not sure this is any better than just manually removing weapons/CMs at the loadout screen. It just doesn't require human memory.
Hmmm... a bit too much hardcore and pretty hard to do... however, don't discard it. Maybe something can be done...
Do you know what file is this and how to read a .lod file?
__________________
Hay dos tipos de buques: los submarinos... y los blancos.
There are two types of ships: the subs... and the targets.
FERdeBOER is offline   Reply With Quote
Old 07-21-10, 08:32 PM   #7
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Quote:
Originally Posted by FERdeBOER View Post
Hmmm... a bit too much hardcore and pretty hard to do... however, don't discard it. Maybe something can be done...
Do you know what file is this and how to read a .lod file?
Nope.
__________________
Molon Labe is offline   Reply With Quote
Old 07-22-10, 05:06 PM   #8
FERdeBOER
XO
 
Join Date: Mar 2002
Location: Spain
Posts: 431
Downloads: 22
Uploads: 1
Default

Quote:
Originally Posted by Molon Labe View Post
Quote:
Originally Posted by FERdeBOER View Post
Hmmm... a bit too much hardcore and pretty hard to do... however, don't discard it. Maybe something can be done...
Do you know what file is this and how to read a .lod file?
Nope.
Oh... ok, we shall find something to simulate this (but I'm afraid that most probably a big part should be let on players fairplay).

Well, but all of this is far at this point, I need to go step by step.
__________________
Hay dos tipos de buques: los submarinos... y los blancos.
There are two types of ships: the subs... and the targets.
FERdeBOER is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:30 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.