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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Jul 2010
Location: Melbourne Australia
Posts: 226
Downloads: 7
Uploads: 0
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thanks guys
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#2 |
Rear Admiral
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Ahoy and welcome! Be more agressive, sink 'em all, yada yada yada.
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#3 |
Ensign
![]() Join Date: Jul 2010
Location: Melbourne Australia
Posts: 226
Downloads: 7
Uploads: 0
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how do you guys feel about trainers?... only in single player btw
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#4 |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
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Welcome aboard,
Trainers really have only 1 legitimate purpose, which is for QA testing. As the QA tester they can save an enormous amount of time when automated testing isn't possible, or in trying to recreate errors under specific conditions. Beyond that I don't think they have a place in the players hands. What starts out as just a small little adjustment always ends up spiraling out of control; and ultimately ruins the gameplay. Not to be a hyprocrite, but since the issue has never been fixed (all the blame lands square on Ubisoft, GWX did they best to help the situation) is the fact that you get into situation where the bloody depth charges won't miss. I've been at 250m+ and the DD above is pounding me with charges like a sniper. In this specific situation (usually happens in Gibraltor for me) I'd use a trainer to nuke the ship once I knew it would be out of charges to drop, or somehow keep it from firing anymore. |
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#5 | |
Ensign
![]() Join Date: Jul 2010
Location: Melbourne Australia
Posts: 226
Downloads: 7
Uploads: 0
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