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Hello simmers
Hello to all... sorry if im posting in the wrong place... im new here i just want to introduce myself to you all.... add me 2 msn if you still play SH3 MP... fishguts9yahoo.com
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hi, welcome to subsim!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!:woot:
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cheers ty... i want 2 know how 2 play MP if someone can help me :)
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Welcome aboard mate!! May you terrorize all the poor merchant ships in the Atlantic! :arrgh!:
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Welcome Aboard!
:salute:
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Welcome aboard, Raa :salute::salute::salute:
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Welcome Kaleun :DL
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Greetings. :DL
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WELCOME ABOARD! :sunny:
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thanks guys:) i look forward to decimating some convoys in the near future with youse:yeah:
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Ahoy and welcome! Be more agressive, sink 'em all, yada yada yada. :D
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how do you guys feel about trainers?... only in single player btw:ping:
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Welcome aboard,
Trainers really have only 1 legitimate purpose, which is for QA testing. As the QA tester they can save an enormous amount of time when automated testing isn't possible, or in trying to recreate errors under specific conditions. Beyond that I don't think they have a place in the players hands. What starts out as just a small little adjustment always ends up spiraling out of control; and ultimately ruins the gameplay. Not to be a hyprocrite, but since the issue has never been fixed (all the blame lands square on Ubisoft, GWX did they best to help the situation) is the fact that you get into situation where the bloody depth charges won't miss. I've been at 250m+ and the DD above is pounding me with charges like a sniper. In this specific situation (usually happens in Gibraltor for me) I'd use a trainer to nuke the ship once I knew it would be out of charges to drop, or somehow keep it from firing anymore. |
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