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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Thanks for that detail Donkey-Shot. The mod is designed for the latest version, which is 1.5 (U-Boat Missions Add-On), but there shouldn't be anything in there that changes the menu items, so I don't know why that's happening. I can't confirm whether or not it does work with 1.4 for definate - does anyone else run this mod with 1.4?
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#107 |
Navy Seal
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Just figured Id both you with this question lol TMO 2.0 version soon?
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#108 |
Electrician's Mate
![]() Join Date: Jul 2008
Location: Cochranton, Pennsylvania
Posts: 139
Downloads: 226
Uploads: 2
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Does it also flash correct solution when you have a correct shooting solution, as well?
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#109 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Not yet. Working on it.
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#110 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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Just when you think it can't get any better.
Thx Nisgeis ![]() ![]() |
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#111 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#112 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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![]() EDIT: JCC is also working on some tutorials for the mod too, for people that are finding it tough going.
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#113 | |
Navy Seal
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#114 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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Just downloaded, but am 3500 miles from base, so it will be a while before I can install it. I've only burned up 3 fish so far on my Gato. So that leaves me with 21 to go. Plus the deck gun. Unless we get sunk.
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#115 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
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as near as I can tell, the Radar Range Mod conflicts with the East Aob mod. If I activate the Easy Aob mod before or after activating the Radar Range mod, I get the following:
I cannot see the triangle on the Radar screen. I cannot see the 3d TDC The stop watch and tools revert to full size in TMO 2.0. The stop watch appears on the left side of the screen rather than the right side. I fiddled with the order the mods were activated and this is what I came up with. Maybe someone has a fix, such as jaminadrid (JTex???). |
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#116 | ||
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Quote:
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#117 |
Watch
![]() Join Date: Nov 2009
Posts: 26
Downloads: 39
Uploads: 0
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Okay, I installed U-Boat missions and got it working. I don't see the triangles on the A scope and I'm not quite sure what I'm doing when I'm dragging the mouse cursor over the A scope.
Might there be something wrong with the mod, files missing, or am I doing something wrong? Is there some step I need to take to see the triangles on the a scope? |
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#118 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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It's probably a question of understanding how it all works. Be paitient, a tutorial is coming.
JCC |
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#119 |
Watch
![]() Join Date: Nov 2009
Posts: 26
Downloads: 39
Uploads: 0
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Good, I'm looking forward to one. This mods got a lot of potential, but it could use a good step by step explenation. I hope to seen one soon, I'm itching for a good night surface attack: radar only!
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#120 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Can you see the range unit (the thing with all the numbers on it) and are you in a Gato or Balao class boat?
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