Quote:
Originally Posted by jimbuna
|
That was a very good design, it held its ground for quite some time - but I found it very difficult to handle. even the samller odule Aegean Strike" was difficult to be run with two players. As boardgamegeek says, the design was good enough that it correctly predicted certain strategies and force compositions of the conflicts that later arrived in the region.
Quote:
Originally Posted by Castout
Looks too big for me.
|
Not really, keep in mind that usually you played the modules one at a time, and then map sizes were reasonable and counter number managable. I ran even the fully combined camoaign repeatedly, and it was great fun. I would not rate TWW as a typical "monster game" - Gulf Strike was, or the 12 parts-series by GDW (I think) on WWII. TWW's game system was very user-friendly, easy to handle but still reflecting a good ammount of detail. Gameplay went smooth of the hand. I think that is the reason why it still is so popular.