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Old 07-15-10, 04:29 PM   #16
BIGREG
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Hi ,this week-end i get send you my various-metals-wood-04.dds ( this with radioroom hour needles ,vinyl , indicator for the TDC wheels and knobs in connig tower and other things ) i have lot location found and i have redone the texture in a better resolution (1024*1024) ,but the good thing to make now is recentring all TDC guages , they are not center with the needles in zero position ( redone with a rotation of -1°) and remake the numbers for more visual with the hole in the needles, a hard works !!!
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Old 07-15-10, 04:31 PM   #17
hawkza
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i see cool thanks as always privateer man you are a legend

@ bigreg AWSOME id be happy to get the files anytime any how wow ive seen some of your work and its amasing so anything i can do to help id be happy to

Last edited by hawkza; 07-15-10 at 04:44 PM.
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Old 07-15-10, 04:43 PM   #18
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@hawkza

PM me at Marble Cake.
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Old 07-15-10, 04:56 PM   #19
BIGREG
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Ok Privateer i send you that ,this week-end
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Old 07-15-10, 05:14 PM   #20
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Quote:
Originally Posted by BIGREG View Post
Hi ,this week-end i get send you my various-metals-wood-04.dds ( this with radioroom hour needles ,vinyl , indicator for the TDC wheels and knobs in connig tower and other things ) i have lot location found and i have redone the texture in a better resolution (1024*1024) ,but the good thing to make now is recentring all TDC guages , they are not center with the needles in zero position ( redone with a rotation of -1°) and remake the numbers for more visual with the hole in the needles, a hard works !!!
Wait, which clock hand did you work on? Did you fix the one in the radio room itself, or the hydrophone room? I was able to get the radio room clock hands to render, but not the hydrophone room's. It would be amazing if we could get both to render.
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Old 07-15-10, 05:25 PM   #21
BIGREG
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I have this for the radioroom , but not for the sonar room , this is a probleme texture in the .GR2 , i have all try for applicate an other texture , but nothing works out of a renderboxing for visual it in game , we must find an other effect to make it visible via the .sim or .fx they are the only way to dial with the 3Dmeshs in .GR2
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Old 07-15-10, 05:30 PM   #22
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Quote:
Originally Posted by BIGREG View Post
I have this for the radioroom , but not for the sonar room , this is a probleme texture in the .GR2 , i have all try for applicate an other texture , but nothing works out of a renderboxing for visual it in game , we must find an other effect to make it visible via the .sim or .fx they are the only way to dial with the 3Dmeshs in .GR2
So, you did not edit the shadow map for that room to fix it? That was the only way I was able to get it to show up.
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Old 07-15-10, 05:42 PM   #23
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No, i have just found the location of the texture of 1024*1024 the needles for the radio use 5*3 pixels
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Old 07-16-10, 10:33 AM   #24
BIGREG
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Hi

Here is the Various_Metal_Wood_04.dds with the 2 major location



Here the file in 1024*1024 with template alpha chanel : http://dl.dropbox.com/u/8655607/Edit...ls_wood_04.zip

for the other elements location is not super , this texture is too used in the sub and does not satisfy me

Last edited by BIGREG; 07-16-10 at 10:49 AM.
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Old 07-16-10, 12:59 PM   #25
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Is the file various_metals_wood_04_N.dds really needed for anything that you are working on? Because, in my interior mod, I have redone it. It is an improperly assigned normal, the whole thing gets assigned to metal surfaces making them appear partly wooden. I redid the whole thing for just metal so as to get rid of this error.

Edit: I have not touched various_metals_wood_04.dds, just the normal for it, but I realized that you included both.

2nd Edit: I just checked, and the _N.dds file you sent is identical to the stock one. Would you like me to send you my fixed up version of it?
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Old 07-16-10, 03:58 PM   #26
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You can juste copie/paste the needed " pixels " from this one of yours ( resize just my texture other your in the same resolution for not research the location )
for the _N.dds i have think is better is the two texture have the same size
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Old 07-16-10, 04:01 PM   #27
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Ok, no problem. Did you get my PM BIGREG?
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Old 07-16-10, 04:09 PM   #28
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I'm trying all the previous mods and I think you all did a tough job , Super Cool ! A Great thank at all modders
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Old 07-16-10, 05:44 PM   #29
hawkza
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hi guys me again okay so i spent the vast majority of my one day recreating the file structures the devs were using bless them they have a harder time then even i realised ..man it’s a huge file structure ..Anyhow back to point

i got this msg when trying to open up the file in granny viewer

File C:/ubisoft/silenthunter5/data/submarien/nss_uboat7c41/submarien parts/conning_7c41_01.gr2 failed its CRC check and is likely corrupted

and was wondering if I’m the only one so far or if there are others out there
i.e. if i reinstall the game might it fix this or is there any other possibility out there
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Old 07-16-10, 05:53 PM   #30
BIGREG
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yes , is a bug in this .GR2 , i have the same issue " crc error "
one more bug but you can open it with goblin editor i have try and is OK , but anyone must testing in game , to see what happened with this conning tower , I'm still at the beginning of the game, so impossible for me to try
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