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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#14 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() Quote:
As far as making the obs scope match the 3d model, I think when I am finished with it the 3d model will look just like the mask in your UI ![]() Here is the list of files that is used to render the obs, I am sorry that I have not looked into the attack periscope yet. -command_room(1043)_3.dds This is the shadow map file if you want to know where the obs is in the file, just let me know and I will post a picture of the file with the spots colored. -tile_metal_01.dds This is used to render the fittings on the scope. -tile_metal_02.dds This is used to render the shaft and body of the scope. Edit: In case anyone is following my work on the interior, my work on the obs peri. went well. I was able to match it relatively closely to a picture of a real U-boat peri. Also, stock had weird looking lines on it where the textures met up, I was able to remove most of those lines, so it looks more realistic now in that regard too.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! Last edited by SteelViking; 07-14-10 at 07:23 PM. |
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