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Old 07-14-10, 04:38 PM   #14
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
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Quote:
Originally Posted by reaper7 View Post
Not sure on the location of the Texture, will look out for it.
Any chance it would be referenced in Goblin for the Model of the Scope

Is it possible to get a closeup of the Obs scope and Attack scope from the eye piece level, Contemplating redoing the scope graphics to match the actual 3d models. (So textures would be handy for that also).
Aha, I have figured out which textures and shadow maps are used to render the observation scope. So, I will now start working on matching the obs scope to some photos I found.

As far as making the obs scope match the 3d model, I think when I am finished with it the 3d model will look just like the mask in your UI convenient.

Here is the list of files that is used to render the obs, I am sorry that I have not looked into the attack periscope yet.

-command_room(1043)_3.dds This is the shadow map file if you want to know where the obs is in the file, just let me know and I will post a picture of the file with the spots colored.

-tile_metal_01.dds This is used to render the fittings on the scope.

-tile_metal_02.dds This is used to render the shaft and body of the scope.

Edit: In case anyone is following my work on the interior, my work on the obs peri. went well. I was able to match it relatively closely to a picture of a real U-boat peri. Also, stock had weird looking lines on it where the textures met up, I was able to remove most of those lines, so it looks more realistic now in that regard too.
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Last edited by SteelViking; 07-14-10 at 07:23 PM.
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