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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#17 | |
Dominant Wolf
![]() Join Date: Nov 2006
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http://www.uboat.net/forums/read.php...,45687,quote=1
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#18 |
Chief
![]() Join Date: Jul 2005
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I think your modding work is great so firstly thanks, I do not have facts so my ideas are from the many books i have read -- to me the interior should look more rusty with signs of condensation and water droplets running down walls and gauges. As i said may not be factual but get the sense of it from the books. cheers, keep up the good work
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#19 | |
The Old Man
![]() Join Date: Mar 2010
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__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#20 |
Chief
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Thanks
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#21 |
Stowaway
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Here's a link to the onfo about the re-painting of U-505 to original colors.
http://events.nace.org/library/artic...ures/uboat.asp |
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#22 |
The Old Man
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@ privateer,
Thanks for the link, interesting info. To everyone, I would really like if I could get some info for this request: -Is the color of the observation periscope in the command room realistic? If not, what should it look like? Also, does anyone know what texture file is used to render it(it would save me a lot of time if I did not have to track it down). Again, pictures would be a great help.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#23 | |
sim2reality
![]() Join Date: Jun 2007
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Not sure on the location of the Texture, will look out for it. Any chance it would be referenced in Goblin for the Model of the Scope ![]() Is it possible to get a closeup of the Obs scope and Attack scope from the eye piece level, Contemplating redoing the scope graphics to match the actual 3d models. (So textures would be handy for that also). |
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#24 | |
The Old Man
![]() Join Date: Mar 2010
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Edit: You could of course just load the necassary files up in goblin and look at them. However, I do not like to use goblin to do precise graphical work because it does not get the lighting right, so everything will look a little bit different in game from what it looks like in goblin.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#25 | |
The Old Man
![]() Join Date: Mar 2010
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__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#26 |
Samurai Navy
![]() Join Date: Nov 2007
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If they do get animated there will need to be quite a lag time in the response of those gauges... Cylinder temps don't immediately change in response to load. EGTs, however, do...
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#27 | |
The Old Man
![]() Join Date: Mar 2010
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Anyway, I am thinking about redoing Benno's headphones, because they look nothing like real Kriegsmarine issue hydrophone headphones. I will see what I can do with them.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#28 |
The Old Man
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Since I mentioned doing it, I might as well tell how they turned out. I redid the headphones(hydrophone and radio), by using parts from actual pictures of Kriegsmarine headphones. They look much better now, way less cartoonish, and they match the real thing pretty closely.
I have also redone the captains pillow to match a picture of an actual Kriegsmarine issue pillow. ![]() Anyway, if anyone has any ideas for more things that could be made to resemble actual artifacts, let know and I will look into it.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#29 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
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As far as making the obs scope match the 3d model, I think when I am finished with it the 3d model will look just like the mask in your UI ![]() Here is the list of files that is used to render the obs, I am sorry that I have not looked into the attack periscope yet. -command_room(1043)_3.dds This is the shadow map file if you want to know where the obs is in the file, just let me know and I will post a picture of the file with the spots colored. -tile_metal_01.dds This is used to render the fittings on the scope. -tile_metal_02.dds This is used to render the shaft and body of the scope. Edit: In case anyone is following my work on the interior, my work on the obs peri. went well. I was able to match it relatively closely to a picture of a real U-boat peri. Also, stock had weird looking lines on it where the textures met up, I was able to remove most of those lines, so it looks more realistic now in that regard too.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! Last edited by SteelViking; 07-14-10 at 07:23 PM. |
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#30 |
Samurai Navy
![]() Join Date: Nov 2007
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Random question regarding the scopes: In SH4 there was actually a "station" at each of the scopes where the camera would be facing the scope body as if you were standing in front of it with your face a few inches back; could something like that be done in SH5 but with the lens actually showing the periscope view?
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