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Old 07-10-10, 03:01 PM   #7
jumpy
Admiral
 
Join Date: May 2003
Location: Midlands, UK
Posts: 2,139
Downloads: 22
Uploads: 0
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Yer, mining (at least at my skill level) is a real pain in the arse. Takes for ever with my sigil and a miner II plus mining upgrade module and expanded cargo II.

Still L1 mission running. Currently have a destroyer (over kill for L1) since my first post
[Coercer, destroyer1]
Power Diagnostic System I
Damage Control II
Small Armor Repairer II
400mm Reinforced Rolled Tungsten Plates I

Cap Recharger II

Dual Modal Light Laser I, Standard S
Dual Modal Light Laser I, Standard S
Dual Modal Light Laser I, Standard S
Dual Modal Light Laser I, Standard S
Dual Modal Light Laser I, Standard S
Dual Modal Light Laser I, Standard S
Dual Modal Light Laser I, Standard S
Dual Modal Light Laser I, Standard S

Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I

Cap is stable at around 46% depending on what type of turret frequency crystal is used (multifrequency/standard/infrared/radio). I've got a few other high slot bits of kit I can swap out (salvager etc) should the need arise.
Deals with npc pirates quite effectively - kite away from them and kill them out of range, then collect their stuff.

I know it's a bit of a n00b setup - there's no ecm type stuff (mostly I have not trained those skills to any decent level) but it's a good slugger with a reasonable armour tank for what I use it for - anything faster than me gets zapped by the lazorz of plenty.
Though I nearly lost it the first mission I used it for: having loads of weapons is no substitute for sound tactics and evaluation of your enemy threat - kill those guys with stasis webifyers quickly!

Roll on cruiser abilities.
__________________

when you’ve been so long in the desert, any water, no matter how brackish, looks like life


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