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#7 |
Admiral
![]() Join Date: May 2003
Location: Midlands, UK
Posts: 2,139
Downloads: 22
Uploads: 0
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Yer, mining (at least at my skill level) is a real pain in the arse. Takes for ever with my sigil and a miner II plus mining upgrade module and expanded cargo II.
Still L1 mission running. Currently have a destroyer (over kill for L1) since my first post [Coercer, destroyer1] Power Diagnostic System I Damage Control II Small Armor Repairer II 400mm Reinforced Rolled Tungsten Plates I Cap Recharger II Dual Modal Light Laser I, Standard S Dual Modal Light Laser I, Standard S Dual Modal Light Laser I, Standard S Dual Modal Light Laser I, Standard S Dual Modal Light Laser I, Standard S Dual Modal Light Laser I, Standard S Dual Modal Light Laser I, Standard S Dual Modal Light Laser I, Standard S Small Capacitor Control Circuit I Small Capacitor Control Circuit I Small Capacitor Control Circuit I Cap is stable at around 46% depending on what type of turret frequency crystal is used (multifrequency/standard/infrared/radio). I've got a few other high slot bits of kit I can swap out (salvager etc) should the need arise. Deals with npc pirates quite effectively - kite away from them and kill them out of range, then collect their stuff. I know it's a bit of a n00b setup - there's no ecm type stuff (mostly I have not trained those skills to any decent level) but it's a good slugger with a reasonable armour tank for what I use it for - anything faster than me gets zapped by the lazorz of plenty. Though I nearly lost it the first mission I used it for: having loads of weapons is no substitute for sound tactics and evaluation of your enemy threat - kill those guys with stasis webifyers quickly! Roll on cruiser abilities.
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when you’ve been so long in the desert, any water, no matter how brackish, looks like life ![]() |
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