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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Oct 2006
Location: Germany
Posts: 91
Downloads: 8
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Just did another test in single player with Gamma at 190% and the line (narrowband) completly cut off at almost exactly 9nm so it technically disappears there and there is nothing on broad either.
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#2 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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![]() Quote:
Its not about putting the gamma at 190%. Listen to me, download the file and calibrate correctly your monitor. Afterwards start doing tests using convergence zones and what nots. But having a ****ed up gamma value is not going to help you. Then you have to precise about what you are testing. 'What units are you using, whats the ssp ? What is the speed of your contact ? Whats your depth ? etc... Give us more details. |
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#3 |
Gunner
![]() Join Date: Oct 2006
Location: Germany
Posts: 91
Downloads: 8
Uploads: 0
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What I have figured out today is that putting the gamma to 1.9 (190%) enables me as a seawolf to detect subs as far as 19nm and as an akulaIIi about 15nm.
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#4 |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
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Well...detection range depends on monitor's gamma settings - very interesting!
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#5 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
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That is actually realistic. Operator and device-operator interface is always part of detection range formula.
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