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-   -   RA mod tracking ranges (https://www.subsim.com/radioroom/showthread.php?t=171990)

Captain Sub 07-06-10 07:38 AM

RA mod tracking ranges
 
Dear friends,

I was wondering what to your experience are (generally speaking) the maximum ranges you can track a nuclear sub?

I have never, ever been able to track a sub further than 9-10 miles out, single or multiplayer. At that point the faint line on narrowband simply disappears. However I've been told some have been able to track subs as far as 28nm out.
I've reinstalled everything multiple times just to make sure but i can't seem to back up that claim.



What's your experience?




Thank you very much

goldorak 07-06-10 08:54 AM

You can certainly track subs much further away than 9-10 nm, it all depends on the ssp. And even without convergence zones, in multiplayer there is a bug that will let submarines track other subs up to 30 nm.

Just to be clear, you have to calibrate your monitor for ideal performance in broadband station. Have to dark a gamma and you will lose the contact very quickly, too bright a gamma and everything will look washed out. Have the gamma set just right and the ability to track subs at long ranges will depend exclusively on ssp, and sound emitted by your quary.

Download "Timmy goo tactical multiplayer manual" from subguru.com. It has a file that will let you set up the monitor's gamma correctly for ideal performance.

Captain Sub 07-06-10 10:09 AM

Just did another test in single player with Gamma at 190% and the line (narrowband) completly cut off at almost exactly 9nm so it technically disappears there and there is nothing on broad either.

goldorak 07-06-10 10:24 AM

Quote:

Originally Posted by Captain Sub (Post 1436898)
Just did another test in single player with Gamma at 190% and the line (narrowband) completly cut off at almost exactly 9nm so it technically disappears there and there is nothing on broad either.


Its not about putting the gamma at 190%.
Listen to me, download the file and calibrate correctly your monitor.
Afterwards start doing tests using convergence zones and what nots.
But having a ****ed up gamma value is not going to help you.

Then you have to precise about what you are testing.
'What units are you using, whats the ssp ? What is the speed of your contact ? Whats your depth ? etc...
Give us more details.

Captain Sub 07-06-10 04:58 PM

What I have figured out today is that putting the gamma to 1.9 (190%) enables me as a seawolf to detect subs as far as 19nm and as an akulaIIi about 15nm.

Gorshkov 07-06-10 07:18 PM

Well...detection range depends on monitor's gamma settings - very interesting! :haha:

Dr.Sid 07-06-10 07:22 PM

That is actually realistic. Operator and device-operator interface is always part of detection range formula. :arrgh!:


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