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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | ||
The Old Man
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![]() Quote:
Quote:
The clock face for the Sonar Room faces Aft (Missing Minute Hand) and the Clock in the Radio Room face Foreward (Missing Hour Hand). All four clocks use the same hands. Could the orientation of the clock have anything to do with it? ![]() |
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#17 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Anyone know what texture the clock hands are being pulled from. I can find the clock faces, but not the hands
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#18 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() Quote:
I bet that the texture for the clock hands(where ever they are) are low opacity images. The clocks that are working correctly have the shaders set for the low opacity, and the clocks that are not working are set up for full opacity. That would explain why you can still see a ghost of the hand there.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#19 | |
The Old Man
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Sonar Room: QR1_Needles_Minute1 Radar Room: QR1_Needles_Hour2 The hand are ghosted in GR2 and I have not been able to track down when the Textures are actually configured as yet. |
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#20 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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![]() ![]() ![]() ![]() ![]() if you want , i can send you ,my " test " texture for the location I work always of my mod ![]() ![]() Last edited by BIGREG; 07-01-10 at 08:01 AM. |
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#21 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Nice work on those electric gauges BIGREG.
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#22 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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Thank SteelViking , when i have finish , i send you the CR7_cadrane.dds for the mask
![]() ![]() i work in this moment of the metals_various_04.dds ![]() ![]() |
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#23 |
Sparky
![]() Join Date: Mar 2008
Location: Spain
Posts: 154
Downloads: 384
Uploads: 7
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Hi !!
Uploaded version 1.1 Now going to bed ![]() Bye !!
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http://www.subsim.com/radioroom/album.php?u=239334 |
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#24 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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Bonne nuit , Naights
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#25 | |
The Old Man
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No damn halo
Quote:
![]() ![]() ![]() Last edited by TheBeast; 07-02-10 at 01:12 PM. |
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#26 |
Sparky
![]() Join Date: Mar 2008
Location: Spain
Posts: 154
Downloads: 384
Uploads: 7
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__________________
http://www.subsim.com/radioroom/album.php?u=239334 |
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#27 |
Sparky
![]() Join Date: Mar 2008
Location: Spain
Posts: 154
Downloads: 384
Uploads: 7
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Hi:
New detailed Dial, this tweak and some more, like food and doors will be uploaded in my next release. ![]() Bye !!
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http://www.subsim.com/radioroom/album.php?u=239334 |
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#28 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Just wanna b sure.. this mod have already included Bigred's excellent working dials mod, the WoGaDi mod?
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#29 |
Captain
![]() Join Date: May 2005
Location: Kassel, Germany
Posts: 542
Downloads: 345
Uploads: 0
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nice work, I will try it on my next travel
![]() Paco.
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My SH5-Mods: - Pacos German Folklore SubEmblems Mod - Pacos Environment Sound Mod - Lite Campaign German Edition |
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#30 |
Officer
![]() Join Date: Jul 2009
Posts: 238
Downloads: 119
Uploads: 5
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Nice work there, Naights! Love them dials of yours.
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