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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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I am serious, try the fix I posted. If you have more than enough system resources, that means it is the game engine's fault. The only way I get the stuttering to stop for me is to decompress mass generated .dds files.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#2 |
Stowaway
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Thanks, that helped but my main problem seems to be that my GTX295 is only using one card as there is no sli profile for SH5.
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#3 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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I didn't see other posters saying they ran SLI or Crossfire. ie; 2 cards. Just a thought. |
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#4 | |
Engineer
![]() Join Date: Apr 2007
Location: Texas
Posts: 203
Downloads: 71
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Friends, when once a man is launched on such an adventure as this, he must bid farewell to hopes and fears, otherwise death or deliverance will both come too late to save his honor and his reason. |
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#5 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Wow, that is weird. Do you have any mods installed? If so, could you post a list?
Edit: I have a much bigger version of the fix I posted earlier, It is what I actually use to stop all the stuttering in things like deck waves, shadows, explosions, etc. It may stop the full game stuttering, but I am not positive. If anybody wants to try it, I will PM a link to you, but I would ask that you do not distribute it.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! Last edited by SteelViking; 06-30-10 at 11:28 AM. |
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#6 |
Engineer
![]() Join Date: Apr 2007
Location: Texas
Posts: 203
Downloads: 71
Uploads: 0
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Yes, it is very strange. If I turn off 3D clouds it's smooth as butter. Something specifically related to the way the clouds are rendered seems to cause the strange behavior.
As for mods, I've got a pretty good list going. Ailclouds 3.0 Accurate German flags ailimpurity light ailmoon 1.5 ailwhiteinterior BaRF 1.3 Doom's Decks Interior working dials Mighty fine crew More crew commands by dialog More realistic periscopes No crosshair No bubbles/halos Remove login intro movie ailrain digital clock stadimeter fix (with clock patch) Damage assessment No surface hydrophone I've also just tried it with stock clouds and the behavior is still there. I'm pretty sure it was there from the beginning before I added any mods at all. Nothing I've done (v-sync, AA on/off, resolution, mods, affinity, priority, etc) has affected the behavior. Fortunately it's not too noticeable from on board the boat, but if I want to look around with the external camera I'm going to notice it alright. ![]()
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Friends, when once a man is launched on such an adventure as this, he must bid farewell to hopes and fears, otherwise death or deliverance will both come too late to save his honor and his reason. |
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#7 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
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Well, if it is clouds that are causing the problem. Try uninstalling all of Ailantd's environmental mods, and install Env 2.5 just to see if that makes it any better. I posted a fully updated link on the thread for Env, so you will not have to do the multiple install patch deal. I think that link is now on the second to last page of that thread.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#8 | |
Engineer
![]() Join Date: Apr 2007
Location: Texas
Posts: 203
Downloads: 71
Uploads: 0
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__________________
Friends, when once a man is launched on such an adventure as this, he must bid farewell to hopes and fears, otherwise death or deliverance will both come too late to save his honor and his reason. |
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#9 |
XO
![]() Join Date: Jul 2002
Posts: 436
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I have the same problem using an ATI 4850 with a 3.0 Ghz Triple core processor. I did find a solution (kind of) which is to alt tab out of the game and go to task manager. right click sh5.exe and set priority to high, and then set affinity to use only one core. Apparently there is some bad programming when it comes to multi-core implementation with this game. that stops all the stuttering for me...in video. Now my sound is stuttering which for me is just as important than the graphics. So at the moment it's one or the other for me. But maybe your sound won't have a problem with this solution. Let me know if it works for you so I can know if it's a sound problem on my end.
-turning off vsync does seem to help, but then I get stuttering in the control room - switching to use 1 core processor solves that, and sound seems to be stable for the moment... Last edited by supposedtobeworking; 07-02-10 at 01:01 PM. |
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