SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-23-10, 09:43 PM   #1
Stormfly
Serial Port Protector
 
Stormfly's Avatar
 
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
Default

Quote:
Originally Posted by SteelViking View Post
I am glad to hear that you got it to work! I have been thinking all day about what it could have been in my mod that might have caused that, and I was coming up blank. Anyway, now that you have it working, what do you think? I am looking for suggestions/opinions to help me decide where to go from here.

On a side note everybody, I already have a pretty decent update in the works. So far it includes another round of overhauled gauges and better/more realistic diamond plated floors, and I have been talking with some people about improving the shadows in game.......
well, some capacity gauges still show "mA" instead of "Ah", another focus could be false reading labels... for example the e-engines, those who are not in multiple use (TDC) could be corrected ("Gegnerfahrt", "Zielrichtung").

Another idea could be a special filter reducing candy colors together with additional dirt texture layers for a more realistic "used" apereance, if i look for example on the creamy floor (i`ve disabled it) it look a bit like a new nice fluffy carpet floor... but its only my impression, had the same problems with SH4, and most enviroment mods... all this candy colors looked like, the candy man first-hand was involved in it

...meantime i help me with reducing colors of my display device.
__________________
Stormy......

Stormfly is offline   Reply With Quote
Old 06-23-10, 10:46 PM   #2
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Thanks for the ideas Stormfly. I have already redone all electrical gauges showing mA to show Ah, they will be included in the next version of the mod. As far as gauge labels go, the problem is that they are all shared with the TDC or other accurately labeled things, so if I change the electrical gauges, I also change the TDC and everything else I suppose I could take a look at it in Goblin, or ask BIGREG to look at it, and see if we can change the texture assignments on them. With enough work and enough time, it can probably be sorted out
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 06-24-10, 05:18 AM   #3
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 886
Uploads: 23


Default

Very nice work! The fact the dial are working is great then to make them easier to read and look more realistic is fantastic.
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire
TheBeast is offline   Reply With Quote
Old 06-24-10, 01:02 PM   #4
senjorlossi
Seaman
 
Join Date: Jul 2005
Location: Germany
Posts: 42
Downloads: 49
Uploads: 0
Default

Great stuff, guys!

Any chance to change the stupid markings ("Gegnerfahrt" etc.) on all kind of interior all across the boat? UBI simply took all the markings from the TDC and used them to decorate all kind of stuff.
__________________
Best regards,
Stefan.
senjorlossi is offline   Reply With Quote
Old 06-24-10, 01:17 PM   #5
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Quote:
Originally Posted by senjorlossi View Post
Great stuff, guys!

Any chance to change the stupid markings ("Gegnerfahrt" etc.) on all kind of interior all across the boat? UBI simply took all the markings from the TDC and used them to decorate all kind of stuff.
Post #34 explains what is going on there.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 06-25-10, 01:29 PM   #6
jaxa
The Old Man
 
Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
Default

Is this mod compatible with the newest Environmental Mod v2.5?
__________________
SHIII + GWX 3 Gold + V16B1 hardcode fixes + SH3Commander
SHIV + OM + OMEGU
SHV + WoS
jaxa is offline   Reply With Quote
Old 06-25-10, 02:44 PM   #7
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Quote:
Originally Posted by jaxa View Post
Is this mod compatible with the newest Environmental Mod v2.5?
Yes, JSGME will throw a conflict, but just install mine after Env 2.5. I set my mod up so that you will lose none of the environmental effects.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:40 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.