SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-22-10, 08:31 PM   #1
UdiHrant
Seaman
 
Join Date: Apr 2010
Posts: 33
Downloads: 8
Uploads: 0
Default reducing air traffic in sh4/tmo

Does anyone know of a way of tweeking the game to reduce enemy air traffic? I have asked this before and been told that it IS realistic as it is and that I should read my history. Really guys?! Over 25 air attacks between Tinian and Mindinao? Most of them by Zeros with the final one nearky destroying my sub at a depth 120 feet!?

With all due respect - I don't think so.

I AM using evasion methods, air radar, ect which is why I was 'safely' submerged when I was hit.

Any help wpuld be appreciated.

I am not dissing the game - it's potentially great but as it is it resembles a backyard game of Marco Polo more then a sub sim.
UdiHrant is offline   Reply With Quote
Old 06-23-10, 07:47 AM   #2
sharkbit
The Old Man
 
Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
Uploads: 0
Default

There's a mod out there by Webster(IIRC) that reduces air patrols, especially the zeroes.

Try searching the mods forum.

__________________
“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.”
sharkbit is offline   Reply With Quote
Old 06-23-10, 09:20 AM   #3
tomoose
Grey Wolf
 
Join Date: Aug 2005
Posts: 930
Downloads: 23
Uploads: 0
Default 25?

I use TMO and haven't seen that many but you didn't say the timeframe. Is that 25 in one day? That would definitely be weird. Are you sure your mods aren't screwing something up regarding the aircraft quantity? Just a suggestion.
tomoose is offline   Reply With Quote
Old 06-23-10, 01:39 PM   #4
Munchausen
Commodore
 
Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
Default

Quote:
Originally Posted by UdiHrant View Post
... I was 'safely' submerged when I was hit.
Define "safely."
Munchausen is offline   Reply With Quote
Old 06-23-10, 02:17 PM   #5
UdiHrant
Seaman
 
Join Date: Apr 2010
Posts: 33
Downloads: 8
Uploads: 0
Default is 120 feet down not deep enough?

if anyone has the link for the Webster mod I would appreciate it - thanks
UdiHrant is offline   Reply With Quote
Old 06-23-10, 02:21 PM   #6
BillBam
Watch Officer
 
Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
Default

Here it is...just remember per Ducimus using this mod overwrites all his air craft upgrades.

http://www.subsim.com/radioroom/showthread.php?t=139472
__________________
BillBam is offline   Reply With Quote
Old 06-23-10, 05:00 PM   #7
JoeCorrado
Weps
 
Join Date: Apr 2005
Location: Illinois
Posts: 366
Downloads: 176
Uploads: 5
Default

Quote:
Originally Posted by BillBam View Post
Here it is...just remember per Ducimus using this mod overwrites all his air craft upgrades.

http://www.subsim.com/radioroom/showthread.php?t=139472
Evil, evil, evil upgrades.
__________________
=============



My Game starts with GFO - Keepin' it real as it needs to be!
JoeCorrado is offline   Reply With Quote
Old 06-23-10, 10:52 PM   #8
I'm goin' down
Ocean Warrior
 
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
Default I have had this battle

The problem of too many airplanes, as was pointed out in a very recent mods thread on the subject, is that in some corridors heavy air traffic, coupled with a high rate of time compression, makes planes appear every 10-20 seconds. TMO and RSRDC are attempts at realism. Webster's Better Air Mods overrides those mods realism effects. The answer lies in slowing Time Compression (TC) way down when in the corridors where there is a lot of plane traffic. This enables you to conserve the realism aspect. (At night you can increase Time Compression because planes are grounded usually.)

Here is the link to the mods forum thread. http://www.subsim.com/radioroom/showthread.php?t=171180 . Note, tomoose's post near the end of the thread hits the nail on the head with his two references to TC (Time Compression), although they are not emphasized. Also, lurker posts are very instructive re realism and RSRDC.

I thought the issue was whether RSRDC caused excessive air patrols. I think I was wrong. I removed the mod, and found there was still a great deal of aircraft traffic in TMO2.0 standing alone.

Bottom line: In areas of heavy aircraft traffic reduce TC. Alternative, forget the realism component and use Webster's Air Patrols.

Last edited by I'm goin' down; 06-23-10 at 11:14 PM.
I'm goin' down is offline   Reply With Quote
Old 06-23-10, 11:06 PM   #9
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Every time you are spotted or contact the enemy, there is a very good chance they will report your position. The more of you the enemy see's, the more likely more planes will be airborne.
Ducimus is offline   Reply With Quote
Old 06-29-10, 03:06 AM   #10
I'm goin' down
Ocean Warrior
 
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
Default ducimus

TMO2.0 plus RSRDC--still too many aircraft. I spend all day bobbing up and down avoiding them. I hit the C and P key. Then I have to change speed from flank to regular speed so I don't wear out the battery. It is exhausting. I have not been sunk yet, but I did run out of fuel, as I left the engine on flank by mistake and used too much fuel. How can I reduce the number of aircraft by 30 - 40 percent?
I'm goin' down is offline   Reply With Quote
Old 06-29-10, 12:49 PM   #11
JoeCorrado
Weps
 
Join Date: Apr 2005
Location: Illinois
Posts: 366
Downloads: 176
Uploads: 5
Default

modify the Airstrike.cfg file - self explanatory for the most part.

You can change the "probability" of air strikes- just what you are looking for I think.
__________________
=============



My Game starts with GFO - Keepin' it real as it needs to be!
JoeCorrado is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:11 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.