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#1 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
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I have been playing TMO 1.9 and 2.0 with RSRDC. Virtually every message from Sub Command announces Jap ships at a location other than where my boat is located. I am off the coast of Japan and there are messages about convoys, etc. near the Solomons, Guam, Peilieu, the Slot, etc. I have finally decided to try TMO without RSRDC to see if I get any action besides a million friggin' Jap zeroes hounding my boat like a swarm of African bees. Maybe the two mods don't jive in terms of sending the boats to areas of heavy enemy ship concentrations, or maybe the messages are purely random--I don't know.
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#2 |
Ace of the Deep
![]() Join Date: Apr 2005
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RSRDC overwrites the TMO mission/campaign files if I'm not mistaken. That's why RSRDC is installed after TMO.
It's rare that I'm in a position to intercept the ships that the radio messages point out. I too found the number of enemy aircraft in TMO irritating and spoiling my enjoyment of the game. There's a mod by Webster (can't recall the name) that tones it down. I'm using it and find that it's a vast improvement. You may want to give it a shot. |
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#3 |
Ocean Warrior
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Webster's mod is the Better Airplanes for 1.5. You need it if you use RSRDC with 2.0, unless you like lots of aircraft attacks. I do not know if you need it for 2.0 standing alone.
I think RSRDC may spawn more aircraft than does 2.0 standing alone. I just started a mission in mid 1942 and already crossed paths with a Jap freighter and an American warship, and I was using 2.0 without RSRDC. No airplanes yet! 2.0 sans RSRDC may be the answer. Alternatively, I might try RSRDC with 2.0 and request assignment to the Asiatic Fleet. That may put me closer to the action. Who knows? Combining mods can screw things up sometimes. My mod selection is getting pretty sparse with 2.0. It includes TMO2.0, SCAF for TMO 1.9, TMO1.9 interior overhaul for Gato's, TMO Stock Gramaphone, TMO More Merchant Traffic, TBT filter (for night vision), Barbarina Fooskin Combo Custom, EZ Plot V1.0, and TGT Dials to PK Fix (i.e. the Easy Aob mod.) The ones in bold are the important ones. I think SCAF may already be incorporated into 2.0, If so, it is unnecessary. I haven't activated Max Optics 4. I think Ducimus included it in 2.0. |
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#4 |
Sea Lord
![]() Join Date: Sep 1998
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#5 |
Ocean Warrior
![]() Join Date: Jan 2008
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#6 |
Sea Lord
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Sweet! I shelved the later versions of TMO because of the air patrols. Hopefully this will help.
JCC |
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#7 |
Ocean Warrior
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Nisgeis' citation to Webster's download is the one I was referring to.
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#8 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
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For you and "other" who have recently started "crying me a river" about aircraft generation why don't you provide some valid feed back i.e http://www.subsim.com/radioroom/show...77&postcount=1 Also the files related to IJN aircraft location and launch rate has "not" changed since March 2009. Also Effective "trashes" all the historically accurate location and aircraft type in RSRDC |
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#9 |
Ocean Warrior
![]() Join Date: Jan 2008
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Now I feel naughty for even posting in this thread.
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-------------------------------- This space left intentionally blank. Last edited by Nisgeis; 06-18-10 at 04:43 PM. |
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#10 | |
Weps
![]() Join Date: Apr 2005
Location: Illinois
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I ALWAYS mark the map to record aircraft location/direction... and my premise holds true- these patrols will be heaviest near shipping routes. Use the patrols as a road map to your own success if it makes you feel better. The more planes in an area, the better I feel about patrolling there. If you have to, stay submerged and LISTEN during daylight hours and surface to charge batteries at night- when you are safe from air patrols. Your surface radar will detect inbound planes at twice the distance that they would be able to sight your boat visually anyway, even in good visibility. ALSO, for every outbound plane, you can expect the same plane to show up on it's inbound leg. EXPECT it, and you won't be disappointed, you also won't be surprised. If these planes will not break the 5 mile radius surrounding your sub, you will certainly be safe from them. At 5 miles, there is slight chance of detection, the closer to a direct over flight of your sub, the greater the threat. Aircraft are not really much of a hindrance to you so far as completing your patrols. What they are, is a realistic and historically accurate obstacle to success that had to be dealt with. Believe it or not, the Japanese are LOOKING for YOU. Just like they did in WW2... sorry if it seems inconvenient. Be careful, be patient and you will be fine. Be fool hearty, be impatient... and you will suffer for it. That is just the way it was. Enjoy the game with a bit of realistic impediments put in your way, or just play shoot the fish in the barrel. Whichever you enjoy more. I will stick with the RSRDC version and take my chances at outsmarting the Jap air patrols. Thanks Lurker. Between you and Duci, you've hit the mark pretty much dead on. I'll bet the old commanders of the day complained about the Jap air patrols even more than we did. ![]()
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#11 | |
Ocean Warrior
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I could never figure out why I saw so many planes. It never occurred to me before yesterday that it could be the result of the 1.9/2.0 and RSRDC mods operating together. So, I am trying 2.0 without RSRDC to see if that reduces the numbers of aircraft. I did complain to Ducimus previously, and the used Webster's Better Air Patrols to alleviate the situation, but that was when I was playing with RSRDC. Maybe its me, but I saw lots of airplanes-too many for my sake-and very few conveys or task forces. All the messages re those were for the Solomans, Truk, Pelielu, Guadalcanal, etc.; whereas I was sailing from Midway, but not near any of those locations. I did not intend to be critical of RSRDC mod. I like the different start dates and the attempt to hit some of the major battles like Midway, but I did not find enough major IJN units and was constantly dealing with aircraft. Maybe because it is combined with RSRDC. I would have let you know, but I assumed it was Ducimus' mod that spawned the planes, and it very well might have been, although he said the number of planes should not have been as bad as I said it was. I will see, as I play 2.0 standing alone, without RSRDC. If 2.0 spawns as many aircraft (or more) and I do not see many major IJN convoys or warships, then I will have been mistaken on my hunch. I do not know enough to guess whether each mod standing alone creates no issue with the number of planes, or whether the problem arises by virtue of the fact that there are too many when you use them in tandem (i.e. together.) By the way, I always assumed that RSRDC was made to be used with TMO. I assume is can be used as a stand alone mod. Is that correct? Follow-up: Just read lurker's post re reporting issues, etc. The problem here is that I did not have any idea that the plane issue was caused by RSRDC used with TMO. In fact, if there is a problem, when I combine the mods again (if I ever do), I will make a point of counting the number of aircraft attacks, the date and the location, per his request. I am not going to set up the mods just for that purpose, as I have had my fill for awhile. Certainly, if TMO 2.0 spawns and many, I will say something before my lower lip hits the water line. Last edited by I'm goin' down; 06-18-10 at 08:09 PM. |
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#12 |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
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To set the record strait so you don't have to "assume" any more, is that RSRDC whether install on top of "stock ( RSRDC_SH15_v550 ) , RFB ( RSRDC_RFB_v575) or TMO (RSRDC_TMO_v502) generates 100% of all Air, Surface, and Sub-Surface contacts.
The location and generation rate for air/naval units has been researched for historical accuracy. As I said before in this thread http://www.subsim.com/radioroom/show...77&postcount=1, provide me accurate details of your claim and then I will look into it |
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#13 |
Ocean Warrior
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If I resume using RSRDC, I will happily do so. For now, however, I will play TMO 2.0 without it. If some others have the same experience, maybe they will report what they encounter. My concern besides planes, was that I was not running into convoys and task forces very often, and the messages for intercepts were not meant for my boat as they were for locations too far from the potential action. Again, I did not know that RSRDC controlled these issues (or some of them), or that you had posted instructions on how to address issues. I followed the TMO thread but never really looked at the RSRDC thread, which was unfortunate, especially if their is something out of whack that I could have alerted you to.
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#14 |
Grey Wolf
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I'm using TMO2.0 with RSRD and don't consider the number of planes a problem at all.
As I've mentioned before, the first thing I do for each mission (I'm currently operating out of Midway) is draw 600mile radius circles centerd on Tokyo and Iwo Jima. This is my tripwire or 'boundary' on my map. I can comfortably TC from Midway to just outside these circles without getting any aircraft bugging me at all. Once inside these ranges however, I pay attention to every radar contact as I am in enemy dominated territory. At a guess I'd say one or two aircraft contacts a day and which I get ready to crash dive but not all of the contacts come my way. Using TC may give the impression you're constantly under air intercept whereas without TC it would take ages between contacts. As to the fleet-wide messages indicating convoys or TFs in various locations other than mine. I find those realistic enough. I check my map, if it's not within my power to get there in time then the message is logged and ignored, simple as that. Obviously some other skipper who is closer will react and call in his intentions etc. ![]() |
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#15 |
Ocean Warrior
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what is "TC"?
TF=Task Force
TC=??? |
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