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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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It looks like it doesn't have an ambient occlusion map, which makes it looks flat. I don't think SH3 uses ambient occlusion maps, which would explain why it's missing. The reflection problem is a game engine problem with showing reflections of objects in .dat files.
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