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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Stowaway
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Russian submarine has from 7 up to 9 compartments (and double hull: that does explosion of a torpedo - only in 1.5-2 meters from the strong hull). 688 Improved - 3 compartments, and only stong hull. How you think - flooding of one compartment (hit LWT torpedo) - what submarine will sink faster? ![]() ![]() |
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#2 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
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#3 | |
Stowaway
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Sense in following - after hit by ONE LWT of a torpedo, some submarines can survive. And some - can not survive. It concerning a question of "realism"... |
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#4 | |
Electrician's Mate
![]() Join Date: Feb 2007
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I do believe that certain submarines, e.g. Project 941 (Akula / Typhoon) could potentially survive hits by lightweight torpedos. However, I also would say that the entire purpose of the LWTs is to sink submarines. If they were incapable of doing so, they would not have been designed the way they were. An Mk 54 torp (randomly chose a LWT for the example) does 88 units of damage. A typhoon has 500 hit points. Do I think a typhoon could survive a hit, yes. But I don't think it can survive 5. Nor do I think it could take 1 and continue fighting unimpaired (as AI subs are not affected by damage). The 688i, which as you mention is far less reinforced against torpedo attacks, has 150 armor. So it too can survive being hit with a torpedo designed entirely to kill submarines, and fight on. The Kilo, a small SSK and arguably the design target of such lightweight torps has 90 hitpoints. It too can survive, albeit barely. IMO the only subs that could potentially survive a LWT are very heavily reinforced SSBNs, such as the typhoon. I can't see a 688, Victor III, Kilo, or much anything else, for that matter, surviving. |
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#5 |
Machinist's Mate
![]() Join Date: Dec 2007
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God damn it! I'm so sick and tired of the 'mod war' going on in these forums. I agree that RA is a great and innovative mod, but some of its bugs still really bother me. LWAMI on the other hand, while not bug free, is still very reliable. However, RA wins hands down as far as expansion of the game and adding new features and possibilities.
They are really COMPLETELY different mods. LWAMI is a doctrime/database/graphics mod only whereas RA/DWX is more what I'd call a TC (total conversion) in which the game is almost remade. I love both mods for different reasons and I do agree those reasons should be discussed, but I cannot stand this almost hostile and sometimes bombastic tone. How about we make this thread a discussion on the differences between the mods, not a 'size' comparison (you know what I mean)? |
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#6 |
Machinist's Mate
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Sorry guys, that was maybe a little overboard and not really called for. I stand by my point, but actually MOST of the people here are being quite civil, I just didn't want to point fingers.
Last edited by NFunky; 06-16-10 at 10:46 PM. |
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#7 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
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Btw. how exactly damage model in DW works ? Does it take into account where the sub was hit ? Is there some random amount of damage ? What numbers controls it ?
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#8 |
Navy Seal
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Subs have set hit points, weapons have set damage points. When the Hit Points are reduced to 0 or more the platform is destroyed. There is no randomness to it.
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#9 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
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What about damage and flooding ? I mean .. if someone can survive a hit, how it is going to affect him ? If he is crippled, slow and noisy, with possibly non working weapons, one or two fish make little difference.
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#10 |
Navy Seal
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No flooding or damaged systems in DW.
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