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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Black Magic
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what about the speed and AOB? Did they get reset to 0?
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#2 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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They were at 0 already. Will try a proper test
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#3 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() ![]() The Sh4 Targetting TDC is made up of 3 parts Range, Speed and AOB. In Sh4 you dragged the dial to value and clicked on send to tdc for each item. Thats still happening in SH5 even though its meant to only use the stadimeter. Here are the buttons used in SH4 TDC PageTorpedoSolution_RightPanel_Range_SendRangeButt on PageTorpedoSolution_RightPanel_Range_StadimeterBut ton PageTorpedoSolution_RightPanel_Speed_SendSpeedButt on PageTorpedoSolution_RightPanel_AngleOnBow_SendAngl eOnBowButton Maybe we can get them all to activate at the same time sending the correct values ![]() |
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#4 | |
Black Magic
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#5 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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By commenting out the following that should fix the reset to 0 problem, will give it a try.
![]() EDIT: No good either just stopped the SH4 dials turning Code:
[Dial56] Name=TorpedoSolution_Temporary_AngleOnBow Type=42; DIAL_TGT_ANG_ON_BOW ;Cmd=Set_tgt_sel_value; shared between dials Dial=0x43010002 CrtVal=0x43010003 NewVal=0x0 DialVal=0.1,-0.1 RealVal=180,-180; degrees Circular=Yes CmdOnDrag=Yes RelativeDrag=Yes SndStep=5 SndList=1,Menu.TDC.AngleOnBow,360 [Dial57] Name=TorpedoSolution_Temporary_Speed Type=69; DIAL_TGT_SPEED ;Cmd=Set_tgt_sel_value; shared between dials Dial=0x43020002 CrtVal=0x43020003 NewVal=0x0 DialVal=0.01,-8.78; 360/41 RealVal=0,40; knots Circular=Yes CmdOnDrag=Yes RelativeDrag=Yes SndStep=5 SndList=1,Menu.TDC.AngleOnBow,360 Last edited by reaper7; 06-15-10 at 05:19 PM. |
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#6 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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This is better than watching the World Cup!
JC |
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#7 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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#8 | |
Black Magic
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#9 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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I've been doing a hell of a lot of testing and the Mast Height Problem just wasn't adding up.
As your aware from the First post I announced that I had a fix for the stadimeter bug, and after impute from others that this and that didn't work due to mast height not being sent. I went on to getting the Sh4 Recon Manual working in SH5 with the working send mast height to TDC. Excellent everything work perfectly, ![]() So I started doing a lot of tests on different ships at different ranges and the results did not add up. So I did a bit of searching on the SH4 forums (As SH5 is built on SH4 - what applies there applies here). And came across this which validates my results. Quote:
This is exactly what I was noticing in my Results: If I use my fix for stadimeter as in the first post I was getting good results. Now if I use the (Send Mast to TDC) which you would imaging to give more accurate results, this was not the case it gave results close to the Non TDC ones but still a bit off. So the game is actually using accurate results when in Auto Mode and less accurate results whan using the Send mast Height to TDC method. ![]() The reason for this is the game measures the distance between objects (ie Ships) in Auto Mode (Accurate) while the manual mode uses the .cfg file to get the Mast Heights which are not so accurate. What this means is the Fix for the stadimeter is NOT in "sending Mast height to TDC" but in "sending range and bearing to TDC" as in my first post. ![]() Expect a proper Stadimeter Mod Fix soon. |
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#10 |
Black Magic
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my solution has no problems with it, I get excellent range readings with the automatic mast height's inserted with my code. I don't understand what you're talking about now. It appears you're trying to re-invent the wheel of make something work that won't work
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