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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#226 |
Admiral
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Thanks ill give it a shot right away.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#227 | |
Admiral
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#228 |
Admiral
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Did every sinlge cfg file for all subs. No joy. I just cannot seem to find out whats causing this. I considered to uable all the mods and then reanable them to find out what mod is causing this. But since i have the plane mod working now and it only works when starting a new campaing it woul mean starting yet another campaing which i really dont wanna do. I mean its not like the campain has such a huge replayabliaty value and its getting boring to do the objectives over and over again. The strange this is one would think the values in teh Submarines *. cfg file would be loading into the game when starting it up . But it doesnt seem to effect teh game in any way even when loading only in the bunker. This seems to be quite an mysterious problem. If only there was an option to manually trim the boat in-game.
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we live we die but death does not ends it. Jim Morrison 1943-1971 Last edited by oscar19681; 06-11-10 at 05:48 AM. |
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#229 |
Sea Lord
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Only those that are changed by the mod, cfg files in the: data/submarine/NSS_Uboat7a then NSS_Uboat7b, NSS_Uboat7c and NSS_Uboat7c41. But if you already did that and you still have problems, then it must be something else. Since I edited these cfg files and returned the stock values, I never had any problems with deck awash or low periscope height. Sorry.
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#230 |
Admiral
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Location: netherlands
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Yes this is starting to turn into a real obsession as to what might me causing this. Anyway these are the mods i have installen.
Acutate german flags Mightyfine crew mod 1.2.1 alt w beards MCCD_1.03_mfcm_1.2.1_compatible Azs_Caustic_Mod No damn Bubbles , No Dam Halo Mod Reboots,s Hot Soup 1.0 Fistfull of emblems Church,s SHV 1.01 keyboard commands v1.1 OldstyleSHcontrols_1_2_by theDarkWraith Feared Hunters 2.1 Jd Realistic Depth Charge Damage and shaking Better Torpedeo Graphics U-boat killer AI mod North Atlanitc green 1.1 NewUIs_TDC_2_9_1_bythedarkwraith NewUIs_TDC_2_9_1_emtguf_rework_scopes Free Cam Tweak 1.1-regular Wamphyri,s Plane Mod Envirorment MOD_2.0 Envirorment 2.3 MOD U-boat Historical Specifiactions 1.4 NewUIs_TDC_2_9_1_alt_officer_wounded_by_naights NewUIs_TDC_2_9_1_AltadvspeedGraphics_by_naights NewUIs_TDC_2_9_1_ColoredShippingChart_byreaper7 NewUIs_TDC_2_9_1_jimima_map_tools NewUIs_TDC_2_9_1_WWIIInterface_by_naights Floor Blue Sobers red ladder mod 2
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#231 |
Admiral
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Location: netherlands
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Ok since this is such a promissing mod i decided to test this out.
test 1 Disbabled all mods and checked to see if sub was riding low. All was well. test 2 disabled all mods but UHS sub rides low test 3 enabled all mods exept UHS All was well. test 4 anabled all mods + UHS but returned Submarines cgf files to stock value,s Sub rides low. Conclusion it definetly has something do do with UHS itself but i cant figure out what the problem can be. And i did all the tests before start of new patrol (in bunker) I,m clueless as what it can be! Note that some people speak of "decks awash" but its not that the deck is awash its that the sadle tanks are under the water line about half a meter. UHS Doesnt seem to be conflicting with any of my mods exept Wamphyri's Plane Mod. and this only seems to be affecting the AA guns in some way. "20mm_C30.sim" has already been altered by the "Wamphyri's Plane Mod" mod. "20mm_C30_2.sim" has already been altered by the "Wamphyri's Plane Mod" mod. "20mm_C38_Twin.sim" has already been altered by the "Wamphyri's Plane Mod" mod. "20mm_C38_Twin_Shield.sim" has already been altered by the "Wamphyri's Plane Mod" mod. "37mmM.sim" has already been altered by the "Wamphyri's Plane Mod" mod. "37mmSA.sim" has already been altered by the "Wamphyri's Plane Mod" mod. I also tested the VIIB in single missions specificly and there the boat behaves as it should be and doesnt lie to low into the water. But what makes the boats sink meter deeper into the water in the campaing is a mistery to me. Its strange.
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we live we die but death does not ends it. Jim Morrison 1943-1971 Last edited by oscar19681; 06-11-10 at 11:17 AM. |
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#232 |
The Old Man
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I watched
and was wondering why everything about the boats movement looks better then what is available in SH4/5.
Tomi_99 made the Type-VIIC/41 model for SHIII. It is detailed more then the same boat in SH5. |
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#233 |
Admiral
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Looks nice this GWX addon of water streams coming out from the SH3 limber holes , if the same kind of GWX work with the same GWX degree of accuracy can be added to SH5 water streams holes , the result will be even more Spectacular
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What we do in life echoes in Eternity Last edited by tonschk; 06-13-10 at 07:59 AM. |
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#234 |
Rear Admiral
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#235 | |
Silent Hunter
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#236 |
Admiral
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Great figures. I hope they will be incorperated into this mod. Its a shame i cant use it since it makes my sub lay to deep into the water when surfaced. Thats the reason i dont use it . But i hope in the future this will be solved.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#237 | |
Serial Port Protector
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Stormy...... |
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#238 |
Admiral
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What do you mean by to shallow? My boat lays to the upper row of dranage holes and the saddeltanks are also submerged That to deep if you ask me. The boat should lay at the dark and grey paint line.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#239 | |
Serial Port Protector
Join Date: Sep 2002
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![]() ![]() ![]() this was captured after the sub was surfaced for 1 minute, it was a little bit moving from the waves, the screenshot shows only the highest point it reached. Your right, it lays a tiny litle bit to deep. If it could be adjusted to have exactly this dept on the screenshot as the middle (if moving a little bit from waves) that would be perfect (it seams also that the waterline from this pretty skin is a little bit to deep).
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Stormy...... |
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#240 |
Admiral
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Mine lays deeper. You dont even see the sadletanks above the water and the waterline reaches the top row of drainage holes.
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