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Old 06-09-10, 04:49 PM   #211
Marko_Ramius
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Hi

There is no sub folder in Env 2.2 (or 2.3)cause this is only a patch for env 2.0, which has the sub folder in it ..
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Old 06-09-10, 04:56 PM   #212
oscar19681
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Hmm thats strange i never had env 2.0 and it works. Also there is nowhere where i can download the env 2.0 anymore.
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Old 06-09-10, 05:08 PM   #213
kylania
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Quote:
Originally Posted by oscar19681 View Post
Hmm thats strange i never had env 2.0 and it works. Also there is nowhere where i can download the env 2.0 anymore.
I'll never understand why mod authors leave up outdated versions of their mods than ask that people overlay multiple confusing fixes and patches over that. That's why I did all the work for you and give you one, JSGME compliant, download for 2.2 of that mod:

http://www.subsim.com/radioroom/show...&postcount=366
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Old 06-09-10, 07:52 PM   #214
oscar19681
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started new campaing now and it seems the problem has gone away. Ill keep you updated. Also i installed env 2.0 and 2.3 over it and removed sub folder .
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Old 06-10-10, 12:23 AM   #215
TheBeast
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Just had my first real encounter where the DE's actually found me since I enabled the following:
The Elite Campaign 1.1
Feared Hunter
UHS

Yes I am stuck on the bottom at 182 meters repairing listening to Creaks Level3. I can not move right now. Motor Room is Flooded 100%. Electric Engines at 60% 64%, Deisel Engines 38% 42%, Hull 85%
::CREAK::CRACK::POP::
:: Dos Boot Skipper::"Don't be affraid, it's only the preasure..."
::CREAK::CRACK::POP::BANG::BOLT BREAKS::

I've been disabled on the bottom for approximately 45 minute. 3 DE still circling dropping DC's but I am below the DC effective depth.

GOD I LOVE THIS @$#%!

I finally repaired enough so my engines would work. Not sure when the Destroyers gave up on me as I watched a movie after sitting on the bottom for a hour of constant depth charges.

I had to blow ballast in order to surface. Currently, I can only manage 5kts so I am limping back to port for repairs.
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Last edited by TheBeast; 06-10-10 at 06:33 PM.
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Old 06-10-10, 04:58 AM   #216
oscar19681
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I was wondering. Must i update my navigator as to dive deeper? Or is this fixed in the mod. I dont want to have a boat that can go 400 + meters if i update the navigator for diving.
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Old 06-10-10, 07:21 AM   #217
ddrgn
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Dive depth is 100 m
Crash dive is 150 m
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Old 06-10-10, 08:49 AM   #218
Zedi
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One question, is intended and accurate to see the horizon as is in the image or is a bug?



The stadimeter is already prety bugged, now that I try to play on 100% realism, getting range with stadimeter is impossible, works only on 0 bearings
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Old 06-10-10, 09:49 AM   #219
kylania
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Are you on 100% realism? If so, that includes "No stabilized scopes" which make the scopes move with your sub instead of staying steady, basically making it impossible to use them for anything other than saccades.
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Old 06-10-10, 10:09 AM   #220
oscar19681
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Ok i,m getting kind of sick and tired of this. I reinstalled this mod and env 2.x without the sub map . Then i started new campaing MY VIIA was not to low in the waves and with blood sweat and tears i completed objectives to be back were i was in my later campaing (in witch my sub was riding to low). But the BDU gave me a VIIB . AND GUESS WHAT !! I have the exact same problem all over again!!! This makes me wanna pull my hair out since i deleted my last campaing! This is a complete nightmare! I didnt install any other mods after starting new campaing. This makes me believe this has something to do with the VIIB and this mod itself. Would some PLEASE ! help me out with this. It was comming allong so nicely and the mod was great. But i dont understand that when i get a VIIB my sub rides low again. the sadle tanks never breach the surface . I restarted my campaing completly to enjoys this mod.
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Last edited by oscar19681; 06-10-10 at 10:38 AM.
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Old 06-10-10, 02:21 PM   #221
tonschk
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Quote:
Originally Posted by kylania View Post
I'll never understand why mod authors leave up outdated versions of their mods than ask that people overlay multiple confusing fixes and patches over that. That's why I did all the work for you and give you one, JSGME compliant, download for 2.2 of that mod:

http://www.subsim.com/radioroom/show...&postcount=366
Thank you very very MUCH Kylania

.
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Old 06-10-10, 04:16 PM   #222
oscar19681
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Quote:
Originally Posted by oscar19681 View Post
Ok i,m getting kind of sick and tired of this. I reinstalled this mod and env 2.x without the sub map . Then i started new campaing MY VIIA was not to low in the waves and with blood sweat and tears i completed objectives to be back were i was in my later campaing (in witch my sub was riding to low). But the BDU gave me a VIIB . AND GUESS WHAT !! I have the exact same problem all over again!!! This makes me wanna pull my hair out since i deleted my last campaing! This is a complete nightmare! I didnt install any other mods after starting new campaing. This makes me believe this has something to do with the VIIB and this mod itself. Would some PLEASE ! help me out with this. It was comming allong so nicely and the mod was great. But i dont understand that when i get a VIIB my sub rides low again. the sadle tanks never breach the surface . I restarted my campaing completly to enjoys this mod.
Sorry this was not meant as a rant towards the mod or the author. Jeez if anyone would deserve this it would be UBI! But i simply seek help for this problem. Has anybody else encountered this?
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Old 06-10-10, 04:34 PM   #223
furby
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i had it at first... i know you have already tried this but installing in the bunker fixed it for me.

have you tried removeing all mods...start the game...leave the game...install just this mod then start a new campain...have a look if its working then?

if it is...then start installing your other mods.

just a idea.
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Old 06-10-10, 06:41 PM   #224
oscar19681
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Id like to . But first i started a new campaing after the patch to ensure the patch would work and i had gotten pretty far into the campaign to! Then i restarted the campaing because i realy wanted to play this mod and it was all good untill i got the VIIB. And i dont think i want to start yet another campaign just to find out if it maybe will fix the problem for me or int might not. For all i know there will be another great mod which will require me to restart to campaing yet again! And believe me there will be. But at least if this problem would not arize i could finish the campaing before installing such mods since its got great balance. I mean there has to be another solution for this. I mean this mod is the best but i just cant seem to find out what causing this since its coming out of the blue! I enjoyed this so much among other mods only to be confronted with the exact same problem again! I,m no modder but i think it has something to do with the VIIB itself. Anyway ill give sinlge player another shot to see if i got the same problem in campaing with the VIIB.
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Old 06-11-10, 12:15 AM   #225
Zedi
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Quote:
Originally Posted by kylania View Post
Are you on 100% realism? If so, that includes "No stabilized scopes" which make the scopes move with your sub instead of staying steady, basically making it impossible to use them for anything other than saccades.
True, but it not happens with the stock game, only with UHS installed. I think there is a problem with the sub gravity center. And yeah, I try to play with 100% realism.. so until this problem don't get fixed, I have to uninstall UHS .. or quit the 100% realism

oscar19681, I had the same problem with the depth. I fixed it by editing every *.cfg file in the submarine folder and replacing the depth with the stock values, like this: SurfaceDepth=4.5;meters If you scope height is to low when submerged, change the value back to: PeriscopeDepth=12;meters 12.5

Since then, no deck awash or too low periscope. Try it.
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