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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#211 |
Frogman
![]() Join Date: Jan 2007
Location: Near Paris
Posts: 303
Downloads: 113
Uploads: 0
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Hi
There is no sub folder in Env 2.2 (or 2.3)cause this is only a patch for env 2.0, which has the sub folder in it .. |
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#212 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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Hmm thats strange i never had env 2.0 and it works. Also there is nowhere where i can download the env 2.0 anymore.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#213 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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http://www.subsim.com/radioroom/show...&postcount=366 |
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#214 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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started new campaing now and it seems the problem has gone away. Ill keep you updated. Also i installed env 2.0 and 2.3 over it and removed sub folder .
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#215 |
The Old Man
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Just had my first real encounter where the DE's actually found me since I enabled the following:
The Elite Campaign 1.1 Feared Hunter UHS Yes I am stuck on the bottom at 182 meters repairing listening to Creaks Level3. I can not move right now. Motor Room is Flooded 100%. Electric Engines at 60% 64%, Deisel Engines 38% 42%, Hull 85% ::CREAK::CRACK::POP:: :: Dos Boot Skipper::"Don't be affraid, it's only the preasure..." ::CREAK::CRACK::POP::BANG::BOLT BREAKS:: I've been disabled on the bottom for approximately 45 minute. 3 DE still circling dropping DC's but I am below the DC effective depth. GOD I LOVE THIS @$#%! I finally repaired enough so my engines would work. Not sure when the Destroyers gave up on me as I watched a movie after sitting on the bottom for a hour of constant depth charges. I had to blow ballast in order to surface. Currently, I can only manage 5kts so I am limping back to port for repairs. Last edited by TheBeast; 06-10-10 at 06:33 PM. |
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#216 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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I was wondering. Must i update my navigator as to dive deeper? Or is this fixed in the mod. I dont want to have a boat that can go 400 + meters if i update the navigator for diving.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#217 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Dive depth is 100 m
Crash dive is 150 m
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#218 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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One question, is intended and accurate to see the horizon as is in the image or is a bug?
![]() The stadimeter is already prety bugged, now that I try to play on 100% realism, getting range with stadimeter is impossible, works only on 0 bearings ![]() |
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#219 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Are you on 100% realism? If so, that includes "No stabilized scopes" which make the scopes move with your sub instead of staying steady, basically making it impossible to use them for anything other than saccades.
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#220 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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Ok i,m getting kind of sick and tired of this. I reinstalled this mod and env 2.x without the sub map . Then i started new campaing MY VIIA was not to low in the waves and with blood sweat and tears i completed objectives to be back were i was in my later campaing (in witch my sub was riding to low). But the BDU gave me a VIIB . AND GUESS WHAT !! I have the exact same problem all over again!!! This makes me wanna pull my hair out since i deleted my last campaing! This is a complete nightmare! I didnt install any other mods after starting new campaing. This makes me believe this has something to do with the VIIB and this mod itself. Would some PLEASE ! help me out with this. It was comming allong so nicely and the mod was great. But i dont understand that when i get a VIIB my sub rides low again. the sadle tanks never breach the surface . I restarted my campaing completly to enjoys this mod.
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we live we die but death does not ends it. Jim Morrison 1943-1971 Last edited by oscar19681; 06-10-10 at 10:38 AM. |
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#221 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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What we do in life echoes in Eternity |
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#222 | |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#223 |
Machinist's Mate
![]() Join Date: Mar 2008
Posts: 125
Downloads: 60
Uploads: 0
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i had it at first... i know you have already tried this but installing in the bunker fixed it for me.
have you tried removeing all mods...start the game...leave the game...install just this mod then start a new campain...have a look if its working then? if it is...then start installing your other mods. just a idea. |
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#224 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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Id like to . But first i started a new campaing after the patch to ensure the patch would work and i had gotten pretty far into the campaign to! Then i restarted the campaing because i realy wanted to play this mod and it was all good untill i got the VIIB. And i dont think i want to start yet another campaign just to find out if it maybe will fix the problem for me or int might not. For all i know there will be another great mod which will require me to restart to campaing yet again! And believe me there will be. But at least if this problem would not arize i could finish the campaing before installing such mods since its got great balance. I mean there has to be another solution for this. I mean this mod is the best but i just cant seem to find out what causing this since its coming out of the blue! I enjoyed this so much among other mods only to be confronted with the exact same problem again! I,m no modder but i think it has something to do with the VIIB itself. Anyway ill give sinlge player another shot to see if i got the same problem in campaing with the VIIB.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#225 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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![]() oscar19681, I had the same problem with the depth. I fixed it by editing every *.cfg file in the submarine folder and replacing the depth with the stock values, like this: SurfaceDepth=4.5;meters If you scope height is to low when submerged, change the value back to: PeriscopeDepth=12;meters 12.5 Since then, no deck awash or too low periscope. Try it. |
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