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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#181 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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thanks, but totaly bug free ?
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Stormy...... |
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#182 |
Gunner
![]() Join Date: Mar 2010
Posts: 96
Downloads: 95
Uploads: 0
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#183 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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thanks zack for confirming this is a stock problem, i know it also... seams to be only in waters of arround 20 to 250 meters of dept ?
...at least it isnt Bernard again ![]()
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Stormy...... |
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#184 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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I've never noticed it before but it must of hit me about the time I tried the new version of this mod. I don't like having music playing while in game and have always had the music disabled under the sound options but guess it doesn't stop the stock bug.
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#185 |
Planesman
![]() Join Date: Dec 2009
Posts: 191
Downloads: 172
Uploads: 0
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#186 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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i realy dont like this drum beat´s, realy anoying... iam not shure but i think i had catched it one time.
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Stormy...... |
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#187 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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...which musik you mean, the one playing in the background together with the long crew chat, after hitting SHIFT+S ?
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Stormy...... |
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#188 | |
Planesman
![]() Join Date: Dec 2009
Posts: 191
Downloads: 172
Uploads: 0
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Yes you got it..... I think... it certainly is along with the crew chatting in the back ground. Its ok becuase it doesnt last too long, just a few mins. |
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#189 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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Stormy...... |
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#190 |
Planesman
![]() Join Date: Jul 2008
Posts: 181
Downloads: 476
Uploads: 0
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Nice sound mod very good i like it a lof
New sounds for handling the deck and aa guns, used from Paulsens Sound Mod (useable with TheDarkWraith`s new UI`s). - - New sound for starting diesel engine in case of switching to recharge batterys (also useable with TheDarkWraith`s new UI`s). - New sound for switching to std propullsion (also useable with TheDarkWraith`s new UI`s). there all work for me nic mod again thanks |
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#191 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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...optional bug found
![]() - optional -8db damped Sonarguy -> this JSGME mod folder is missing the correct path: current path: optional -8db damped Sonarguy\SoundMan correct path: optional -8db damped Sonarguy\data\sound\speech\SoundMan ...disable this optional mod, fix the path, re enable ...done
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Stormy...... |
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#192 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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Found one small issue, manning the flak guns and setting the options for them to operate under in DW's UI mod has excellent sounds with your mod added. The problem I noticed is that when set to fire at will when having two planes attacking, the AI will continue shooting at one plane until its out of range even though the other plane is much closer (not your mod's fault). Well I will use my bino's to spot the closer target and give the order (spacebar) to attack it instead of having them wasting ammo on the target which is further away.
The problem with this is that as soon as I mark the plane I want them to shoot at, it goes through the entire sounds of manning the flak guns again... even though they're already manned and firing at the target. ![]() Last edited by 7thSeal; 06-15-10 at 08:07 PM. |
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#193 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Can anyone confirm you hear the periscope raise/lower in the 3D Command room/Conn? I don't use any UI Mods, just Speech recog and I don't hear the periscope unless in the usual 2D mode.
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#194 | |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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#195 | |
Black Magic
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