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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Is anyone else bothered by the fact that the light houses just have a steady glow in their windows instead of the bright, sweeping beam of light that they should have? Is it possible to put a boat's searchlight in there or something?
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#2 | |
The Old Man
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#3 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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Work in progress.
![]() http://www.subsim.com/radioroom/show...&postcount=182 I should like to see something like this in game too. ![]()
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#4 | |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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#6 | |
Medic
![]() Join Date: May 2007
Posts: 165
Downloads: 12
Uploads: 0
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The request is also WIP. In fact i'm on the works to model the whole Kiel and neighborhood reaching the lowest total polycount as possible. I began with the light houses. The "pre-destruction" Kiel had four Leuchtturms (Light houses). The screnshot is the one at Holtenau. There's another at the other side of the old Kanal entrance. There's is also one at Friedrichsort and the last one at some point in Heikendorf -> http://www.leuchtturm-buelk.de/?Geschichte . |
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#7 |
Stowaway
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thfeu58, Bigboywooly, and Alex have massive works in this area.
You may want to contact them. ![]() |
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#8 |
Medic
![]() Join Date: May 2007
Posts: 165
Downloads: 12
Uploads: 0
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