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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Canadian Wolf
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#2 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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Rememeber someone posted a screenshot of a convoys last way point where the ships had not been set to 'de-spawn' it was cluttered harbour with a huge 'pile up' of vessles, literally!
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#3 |
Sparky
![]() Join Date: May 2005
Location: Austin, Texas
Posts: 151
Downloads: 142
Uploads: 0
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That makes sense Takao, I mean after a flawed loose end in the game fashion. I guess I either need to sink what I find anchored there or get out in the channel leading in before trying to peg a task force. The big disappointment was that it was the first capitol ship I had a real shot at after three "game years", the other being a heavy cruiser or battleship that was at a great distance and moving too fast to hit. That carrier was only 800-900 meters away and would have been ripe for a salvo.
Let it gooooo...let it goooo.... ![]() ![]() Back to the hunt ![]()
__________________
"The people who are the most bigoted are the people who have no convictions at all." G.K. Chesterton |
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#4 | |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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