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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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You can use BARF with the U-Boat specifications and Feared Hunters, that is no problem at all.
BARF changes the Zones.cfg and the flotation and flooding times of the AI ships, UHS only changes Submarine files. So no problems what so ever.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#17 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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Ah ok thanks guys.. So far on patrol havent encountered any problems (or ships).. but there is one lil annoyance... When i look at both scopes the icon for the officer is RIGHT smack dab in the middle of my crosshairs on the scopes... doh!
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#18 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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TDW's NewUI+TDC mod lets you hide or move that window, and most other windows. It also adds eleventy billion new features to the game, many of which are brand new and others that were in but forgotten. It'll also make you waffles in the morning.
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#19 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Unless you set it to blueberry pancakes in the options file.
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Contritium praecedit superbia. |
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#20 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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Mine must not be installed right because i cannot move that window.. :/. And does anybody else notice that when u hear "smoke on the horizon" you look and cannot see any ships? I never see any ships... My hydrophone operator picks up contacts well but if i am at 256 TC it will drop down to 32.. hmm.. I think something is not right.
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#21 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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Press the [L] key to move the icon for the officer out of the way. And press it again to move him back. I use [REL] Enhanced Funnel Smoke SH5. this makes smoke visible. ![]() -------> LINK The time compession is correct. You can change it by editing this file :- C:\Documents and Settings\Username\My Documents\SH5\data\cfg\Main [TIME COMPRESSION] ; The first value is the default one, the second value is used when 'travel mode' is activated. ; The two values should be separated by a comma. ; If only one value is specified, that value is used for both default and travel mode. TimeStop=0 RealTime=1 LandProximity=8,8192 CriticalDamage=1,1024 CrewEfficiency=128 AirEnemyDetected=1,8 SoundEffects=2 CharacterAnim=32 FriendDetected=1,8192 EnemyDetected=1,64 RadioReport=32,8192 Particles=32 PrayState=8,32 HunterState=8,32 3DRender=32 Maximum=8192 I've set mine (highlighted RED) to drop to TC x1 when it detects an enemy. Yours must look like this :- EnemyDetected=32,64 Hope this helps Good Hunting ![]()
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#22 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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Ah exactlly what i wanted. thanks so much!
![]() Hey Williams i actually installed enhanced funnel smoke but ive yet to really find a merchant with it yet! My first patrol has been incredibly boring, 1 contact i couldnt find, and the rest is all open sea. lol ::edit:: Is it normal to not hear your hydrophone operator when there is a contact? ::EDIT:: NM all fine.... Last edited by Salvadoreno; 05-28-10 at 04:26 PM. |
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