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Mods Mods ooo MODs
So many mods are coming out its overwhelming. I just bought Sh5 and would like to know the mods that make the game realistic, more difficult, easier to figure out how to do control sub, etc.. Basically realistic. Somebody wanna help?
I know this has been askled before but cannot find post. |
ddrgn's mods go a long way towards that goal. Feared Hunters and U-Boat Historical Specifications.
"More realistic" and "easier to control" however are mostly mutually exclusive. heh There's some great UI mods out though, that help with both those things. |
Not that I am a modder or anything but I really do think the modding community need to somehow collaborate on a Community Patch and/or Community Expansion Pack. The patch being a culmination of all the really good mods that fix stuff and improve its realism. And perhaps the Community Expansion Pack can add all the really cool stuff that just ads to the immersion.
There are a lot of mods now and it would be good to start bringing them all together. |
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AilBubbles 1.0 Micro AilImpurity 1.2 Azs_Caustic_Mod BRF 1.3 lite Conus' Graphic Mod R7Comp Dooms Decks for VIIABC41 1.4 Enhanced FunelSmoke_by HanSolo78 Environment MOD_2.1exp Nauticalwolf's Interior Mod V1.0 Old Style Explosions V1.1 sobers base wave mechanics for SH5 v3 sobers hatch mod sobers multi color mod SteelVikingsAtlanticWaterv2 Sub_Exhaust_1_0_2_byTheDarkWraith Terrain_harbour_flags_Mod_v1_1 U-Boat Killer Wamphyri's Plane Mod Window_Lights_Redone_V1 NewUIs_TDC_2_5_0_Twisty_periscope_thingies Reaper7's Sky Mod Capthelms Audio Reaper7's HiRes mod |
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Elite Campaign 1.1 Uboat Historical Mod 1.4 Torpedo Speed Ability Fix for Sh5 Stormys DBSM Accurate German Flags Environment 2.1 Mod Pascals Uniforms (dont think it works) sobers base wave mechanics so far thats my mod collection, but i really want to get UI working so i can find out my watchs nearest ship sighting etc.. etc... Another thing is that i never here my hydrophone man call out contacts nor do i see the action come up in txt.. I dont hear it for watch either. The TC just goes down to 32... How do i slow down TC to 1 when i get a contact, recieve a contact, or get a convoy report |
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ya that fixes that. duh :doh: lol...
Where is the mod that allows me to pick a certain "mission" instead of starting from beginning? |
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thanks for quick replies guys.. Really... All we need now is a supermod, there are a lotta mods for fixing escort/destroyer AI and sensors i dunno which one to install over the other..
Okay last mod finding question. BARF mod? where did it go? |
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RemoveLogoIntroTheDarkWraith
sobers no footstep sound mod Lite Campaign LC 1.2 MightyFine Crew Mod 1.2.1 Alt w beards No Surface Hydrophone v2 sobers hatch mod sobers multi color mod sobers silent hud SH5 NewUIs_TDC_2_7_0_ByTheDarkWraith Accurate German Flags Environment MOD_2.0_sobers edition No magic skills v1.5 U-boat Historical Specifications 1.4 That env mod is a mix of environment mods . |
Please make sure that you make the proper repairs to the Env2.1 mod. If you read the last page in the thread for the environmental mod (it is the last one right now), you will know everything that you need to. There are 2 files that need replaced.
On a side note, the mod: SteelVikingsAtlanticWaterv2 is my own mod I made to turn water green. It is designed specifically for Env2.1. The existing underwater mod: Atlantic Water 1.1 does not look good with Env2.1 in my opinion. If anyone is interested in having my mod, let me know and I will release it. |
I too aim for full realism. :yep:
The mods below, i believe make the game as close to realistic as is possible ATM. Quote:
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Does the LC 1.2 and Elite Campaign 1.1 and FEARED HUNTERS 2.1 mix together? I have all those installed currently but they never overwrote each other when i thought they would. I also have BRF 1.3 and Uboat Specifications Mod that i thought wouldnt be compatible.. but according to JSGME they are.. Anybody know bout this?
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Elite Campaign, Feared Hunters and U-Boat specs are all from ddrgn and designed to work with each other. |
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