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-   -   Mods Mods ooo MODs (https://www.subsim.com/radioroom/showthread.php?t=170209)

Salvadoreno 05-26-10 05:46 PM

Mods Mods ooo MODs
 
So many mods are coming out its overwhelming. I just bought Sh5 and would like to know the mods that make the game realistic, more difficult, easier to figure out how to do control sub, etc.. Basically realistic. Somebody wanna help?

I know this has been askled before but cannot find post.

kylania 05-26-10 05:51 PM

ddrgn's mods go a long way towards that goal. Feared Hunters and U-Boat Historical Specifications.

"More realistic" and "easier to control" however are mostly mutually exclusive. heh There's some great UI mods out though, that help with both those things.

cherbert 05-26-10 05:56 PM

Not that I am a modder or anything but I really do think the modding community need to somehow collaborate on a Community Patch and/or Community Expansion Pack. The patch being a culmination of all the really good mods that fix stuff and improve its realism. And perhaps the Community Expansion Pack can add all the really cool stuff that just ads to the immersion.

There are a lot of mods now and it would be good to start bringing them all together.

SteelViking 05-26-10 07:31 PM

Quote:

Originally Posted by cherbert (Post 1404107)
Not that I am a modder or anything but I really do think the modding community need to somehow collaborate on a Community Patch and/or Community Expansion Pack. The patch being a culmination of all the really good mods that fix stuff and improve its realism. And perhaps the Community Expansion Pack can add all the really cool stuff that just ads to the immersion.

There are a lot of mods now and it would be good to start bringing them all together.

What! You mean you don't like mod soup! I am just kidding, you are right collaboration would really help things out. Anyway, here is the list of mods that I can't live without. I am about to add ddrgn's latest version of Historical Specifications also.

AilBubbles 1.0 Micro
AilImpurity 1.2
Azs_Caustic_Mod
BRF 1.3 lite
Conus' Graphic Mod R7Comp
Dooms Decks for VIIABC41 1.4
Enhanced FunelSmoke_by HanSolo78
Environment MOD_2.1exp
Nauticalwolf's Interior Mod V1.0
Old Style Explosions V1.1
sobers base wave mechanics for SH5 v3
sobers hatch mod
sobers multi color mod
SteelVikingsAtlanticWaterv2
Sub_Exhaust_1_0_2_byTheDarkWraith
Terrain_harbour_flags_Mod_v1_1
U-Boat Killer
Wamphyri's Plane Mod
Window_Lights_Redone_V1
NewUIs_TDC_2_5_0_Twisty_periscope_thingies
Reaper7's Sky Mod
Capthelms Audio
Reaper7's HiRes mod

Salvadoreno 05-26-10 08:38 PM

Quote:

Originally Posted by SteelViking (Post 1404168)
What! You mean you don't like mod soup! I am just kidding, you are right collaboration would really help things out. Anyway, here is the list of mods that I can't live without. I am about to add ddrgn's latest version of Historical Specifications also.

AilBubbles 1.0 Micro
AilImpurity 1.2
Azs_Caustic_Mod
BRF 1.3 lite
Conus' Graphic Mod R7Comp
Dooms Decks for VIIABC41 1.4
Enhanced FunelSmoke_by HanSolo78
Environment MOD_2.1exp
Nauticalwolf's Interior Mod V1.0
Old Style Explosions V1.1
sobers base wave mechanics for SH5 v3
sobers hatch mod
sobers multi color mod
SteelVikingsAtlanticWaterv2
Sub_Exhaust_1_0_2_byTheDarkWraith
Terrain_harbour_flags_Mod_v1_1
U-Boat Killer
Wamphyri's Plane Mod
Window_Lights_Redone_V1
NewUIs_TDC_2_5_0_Twisty_periscope_thingies
Reaper7's Sky Mod
Capthelms Audio
Reaper7's HiRes mod

hmm ok that sounds good. Im having trouble installing NEWUIs mod, i dont wanna mess with anything and screw up so bad that i have to reinstall. Those sound like some good mods tho. I have this installed so far and im having trouble just figuring out the new outlay of SH5.

Elite Campaign 1.1
Uboat Historical Mod 1.4
Torpedo Speed Ability Fix for Sh5
Stormys DBSM
Accurate German Flags
Environment 2.1 Mod
Pascals Uniforms (dont think it works)
sobers base wave mechanics

so far thats my mod collection, but i really want to get UI working so i can find out my watchs nearest ship sighting etc.. etc...

Another thing is that i never here my hydrophone man call out contacts nor do i see the action come up in txt.. I dont hear it for watch either. The TC just goes down to 32... How do i slow down TC to 1 when i get a contact, recieve a contact, or get a convoy report

TheDarkWraith 05-26-10 08:45 PM

Quote:

Originally Posted by Salvadoreno (Post 1404210)
Another thing is that i never here my hydrophone man call out contacts nor do i see the action come up in txt.. I dont hear it for watch either. The TC just goes down to 32... How do i slow down TC to 1 when i get a contact, recieve a contact, or get a convoy report

TDWs UIs mod......

Salvadoreno 05-26-10 08:48 PM

ya that fixes that. duh :doh: lol...

Where is the mod that allows me to pick a certain "mission" instead of starting from beginning?

kylania 05-26-10 08:53 PM

http://www.subsim.com/radioroom/down...o=file&id=1817

Salvadoreno 05-26-10 08:58 PM

thanks for quick replies guys.. Really... All we need now is a supermod, there are a lotta mods for fixing escort/destroyer AI and sensors i dunno which one to install over the other..

Okay last mod finding question. BARF mod? where did it go?

kylania 05-26-10 09:53 PM

Quote:

Originally Posted by Salvadoreno (Post 1404227)
Okay last mod finding question. BARF mod? where did it go?

Middle of the third page of this forum.

THE_MASK 05-26-10 10:32 PM

RemoveLogoIntroTheDarkWraith
sobers no footstep sound mod
Lite Campaign LC 1.2
MightyFine Crew Mod 1.2.1 Alt w beards
No Surface Hydrophone v2
sobers hatch mod
sobers multi color mod
sobers silent hud
SH5
NewUIs_TDC_2_7_0_ByTheDarkWraith
Accurate German Flags
Environment MOD_2.0_sobers edition
No magic skills v1.5
U-boat Historical Specifications 1.4
That env mod is a mix of environment mods .

SteelViking 05-26-10 10:37 PM

Please make sure that you make the proper repairs to the Env2.1 mod. If you read the last page in the thread for the environmental mod (it is the last one right now), you will know everything that you need to. There are 2 files that need replaced.

On a side note, the mod: SteelVikingsAtlanticWaterv2 is my own mod I made to turn water green. It is designed specifically for Env2.1. The existing underwater mod: Atlantic Water 1.1 does not look good with Env2.1 in my opinion. If anyone is interested in having my mod, let me know and I will release it.

jwilliams 05-26-10 11:12 PM

I too aim for full realism. :yep:

The mods below, i believe make the game as close to realistic as is possible ATM.
Quote:

Generic Mod Enabler - v2.4.0.145
[D:\Simulations\SilentHunter5\MODS]

Accurate German Flags
BRF 1.3 full
GWX Compass Rose Grid for SH5
MightyFine Crew Mod 1.2.1 Alt w beards
MapNameFix
Enhanced FunelSmoke_by HanSolo78
Reboot's Hot Soup 1.0
Grossdeutscher Rundfunk
Icebergs in Campaign v1.2 (dont think this is compatable with SH5 1.2, but requires a restart if i remove.Will remove when i restart).
Nauticalwolf's_Poster_Mod_v1.0
sobers cremebrulee mod
Damage assessment
KillerAI MOD v.1.02
No Damn Bubbles, No Damn Halo Mod
NDB,NDH OM#1 - No Dialog Indicator
U-boat Historical Specifications 1.4
A Fistful of Emblems v1.51 (Weathered)
Sub_Exhaust_1_0_2_byTheDarkWraith
AilRain 1.0
AilMoon 1.5
AilBubbles 1.0 Micro
AilClouds 3.0
AilDeckwave 1.0
AilImpurity 1.2 light
NewUIs_TDC_2_7_1_ByTheDarkWraith
NewUIs_TDC_2_7_1_MinimalDials_TDC
NewUIs_TDC_2_7_1_alt_officer_wounded_by_naights
NewUIs_TDC_2_7_1_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_2_7_1_ColoredShippingChart_by_reaper7
NewUIs_TDC_2_7_1_emtguf_rework_scopes
NewUIs_TDC_2_7_1_Twisty_periscope_thingies
NewUIs_TDC_2_7_1_WWIIInterface_by_naights
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
If anyone knows of anymore, please let me know. :salute:

Salvadoreno 05-27-10 12:48 PM

Does the LC 1.2 and Elite Campaign 1.1 and FEARED HUNTERS 2.1 mix together? I have all those installed currently but they never overwrote each other when i thought they would. I also have BRF 1.3 and Uboat Specifications Mod that i thought wouldnt be compatible.. but according to JSGME they are.. Anybody know bout this?

kylania 05-27-10 01:27 PM

Quote:

Originally Posted by Salvadoreno (Post 1404815)
Does the LC 1.2 and Elite Campaign 1.1 and FEARED HUNTERS 2.1 mix together? I have all those installed currently but they never overwrote each other when i thought they would. I also have BRF 1.3 and Uboat Specifications Mod that i thought wouldnt be compatible.. but according to JSGME they are.. Anybody know bout this?

They each change something different. Objectives vs Ship Skill. Ship details vs u-boat details.

Elite Campaign, Feared Hunters and U-Boat specs are all from ddrgn and designed to work with each other.


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