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Old 05-27-10, 10:33 AM   #11
SteamWake
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Quote:
Originally Posted by Sailor Steve View Post
For flight sims you need one that can go upside down.
Commercial simulators dont

If you watch carefully the chair actually moves in exactly the opposite direction of movement to 'trick' the senses into feeling G forces.

Accellerate the chair tilts up. Brake the chair tilts down.

The key is to fill the entire field of view to block out the 'horizon'.
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