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-   -   Pretty cool simulator chair (https://www.subsim.com/radioroom/showthread.php?t=170198)

SteamWake 05-26-10 03:23 PM

Pretty cool simulator chair
 
This ones for F1 but I can see it being used for other apps as well.

Anyhow looks pretty damn cool and solid !

http://www.streetfire.net/video/form...tor_740080.htm

Lord_magerius 05-26-10 03:31 PM

:o Must have!

papa_smurf 05-26-10 03:51 PM

Imagine that with IL-2 Sturmovik:D

Buddahaid 05-26-10 04:45 PM

Quote:

Originally Posted by papa_smurf (Post 1403958)
Imagine that with IL-2 Sturmovik:D

Imagine getting a divorce.

SteamWake 05-26-10 04:58 PM

Quote:

Originally Posted by Buddahaid (Post 1404028)
Imagine getting a divorce.

Just tell her its an exercise machine :haha:

Platapus 05-26-10 05:08 PM

I wonder how much that would cost to hook up to a flight simulator?

Ahh to be rich enough for those types of toys. :up:

Sailor Steve 05-26-10 08:24 PM

For flight sims you need one that can go upside down.:sunny:

Platapus 05-26-10 08:27 PM

Just my luck, I would have such a chair and I would forget to disable it when I access a porn site.

Try explaining that to the health insurance company!!!!! :o

I-25 05-26-10 08:43 PM

Quote:

Originally Posted by papa_smurf (Post 1403958)
Imagine that with IL-2 Sturmovik:D

that's exactly what i thought

SteamWake 05-27-10 10:33 AM

Quote:

Originally Posted by Sailor Steve (Post 1404204)
For flight sims you need one that can go upside down.:sunny:

Commercial simulators dont ;)

If you watch carefully the chair actually moves in exactly the opposite direction of movement to 'trick' the senses into feeling G forces.

Accellerate the chair tilts up. Brake the chair tilts down.

The key is to fill the entire field of view to block out the 'horizon'.

Sailor Steve 05-27-10 10:43 AM

Quote:

Originally Posted by SteamWake (Post 1404698)
Commercial simulators dont ;)

If you watch carefully the chair actually moves in exactly the opposite direction of movement to 'trick' the senses into feeling G forces.

Accellerate the chair tilts up. Brake the chair tilts down.

The key is to fill the entire field of view to block out the 'horizon'.

I was joking. Yes, I picked up the 'g-force' motion right away. It also tilts left when you turn right, all of which simulates Gallileo's rule of inertia and Newton's Third Law of Motion. With a flight sim chair it would have to be programmed to do the opposite - tilt in the direction of travel, as that's what pilots do to offset that very effect. Even inverted pilots in combat maintain positive G - most of the time.

Jimbuna 05-27-10 11:51 AM

Well it beats my inflatable any day of the week :-?

http://belljarblog.files.wordpress.c...ble-chair3.gif

Blacklight 05-27-10 01:27 PM

My wife said "No." :cry:

SteamWake 05-27-10 02:01 PM

Quote:

Originally Posted by Blacklight (Post 1404845)
My wife said "No." :cry:

Did you try the excercise machine ploy? ;)

STEED 05-27-10 02:15 PM

Saw this on the Gadget Show, Jason Bradbury was having....Well lets put it this way, if Suzi Perry was testing it out, us guys would. :D


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