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#1 | |
Helmsman
![]() Join Date: Jan 2002
Posts: 109
Downloads: 0
Uploads: 0
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![]() Quote:
http://www.subsim.com/radioroom/show...&postcount=250 the crashes with this mod is based on the sluttish created color map( climatezones.tga) in this mod ![]() The red RGB value of a region must match with the specified Color?? value in the file ClimateZones.cfg these values are OK RGB: 40,0,0 = Color40=Polar_AClimateNorthern RGB: 60,0,0 = Color60=TemperateClimateNorthern but RGB: 48,0,0 = no Color48 entry in ClimateZones.cfg RGB: 55,0,0 = no Color55 entry in ClimateZones.cfg game crashes to desktop when moving from a existing climate zone into a non-existing climate zone ![]() |
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#2 | |
The Old Man
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![]() Quote:
![]() I have CTD often when I am traveling long distances and it may be related to the issue you are describing. I may be migrating from one climate zone to another when these CTD take place. |
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#3 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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First of all, what W_clear was saying, is take the files from the fix and put them into the proper place in Environmental Mod 2.0. Don't JSGME both of them, makes for too much clutter.
Second of all, you might want to delete the fogdistances.cfg file from the mod, or replace it with the one from Env1.2. If you do this, you should be ok(key word: should). I did this and have stopped getting the CTDs. However, I have only been testing in the Mediterranean. Hope this helps some people. ![]() Edit: Shiplord, are you sure that you are using W_clear's latest ClimateZones.tga
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#4 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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#5 |
Mate
![]() Join Date: Jul 2009
Location: the Netherlands
Posts: 55
Downloads: 53
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So I download 1.0 first then 2.0 and then 2.1 and i put 2.0 over 1.0 and 2.1 over 2.0, how exactly?
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#6 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#7 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Can you add in additional color references to the cfg file instead? You'd still need to get a list of the colors on the new map, but might be easier than a pixel by pixel adjustment of the map image.
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#8 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Aha, W_clear added several to the cfg, so I don't see why more couldn't be added. That would be easier, as long as there are not too many different colors going on. I will look into it, but someone with more modding experience than me should really look into it.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#9 | |
Helmsman
![]() Join Date: Jan 2002
Posts: 109
Downloads: 0
Uploads: 0
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![]() Quote:
here is a comparison of 2.0 and 2.1, only the Mediterranean region and the area east of Denmark (Kattegat) was changed, all other areas of the world still have the errors of non existing color values for coastal seas in the cfg. I think it's a wrong use of the color fill function in Photoshop, anti-alias and tolerance are not set correctly and therefore the colors smoothes with others while filling a region ![]() ![]() |
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