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Old 05-25-10, 07:27 AM   #1
rascal101
Grey Wolf
 
Join Date: Jun 2006
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Hi to all and most especial thanks to Mr W clear your mod is supurb

HOWEVER

I dont seem to have the fog issue that others are reporting - in fact my fog is probably the best and most realistic of any game I've seen in a while, or may be I havnt come across the really thick fog

Anyway - My problem is a sudden crash to desk top - no warning the game literally just dissappears - it doesnt seem to be influenced by prximity to land - for instance at the moment I'm cruising off the North West Coast of Scotland above Ireland coming down to the approach to the UK home port - I get a bit over half way between Scotland and Northern Ireland and suddenly - no game -

This has only been happening since I installed the Enviro mod - I hope some one can help as I am very reluctant to remove this mod

Any ideas - here are my activated mods

AilSmoke 1.7
AilBubbles 1.0
EngineSoundsImproved_v1.0
Dooms Decks for VIIC 1.2
Detailed Caustics 1.0
Damage assessment
Enhanced FunelSmoke_by HanSolo78
Goodbye Pac-Man v1.01
ImprovedWaves_Improved Pitch&Roll
MightyFine Crew Mod 1.2.1 Alt faces
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
No Umark
North Atlantic Green 1.0
Old Style Explosions V1.1
Player Guidance Icons Removed v1.0
Reboot's Hot Soup 1.0
Reboot's Water Drips 1.0
sobers hatch mod
sobers multi color mod
sobers no shoe sound mod
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
Sub_Exhaust_1_0_0_byTheDarkWraith
BRF 1.1 HP balance
BRF 1.3 full
Feared Hunters 2.1
Environment MOD_2.0
NDB,NDH OM#1 - No Dialog Indicator
No Damn Bubbles, No Damn Halo Mod
Reaper7 HiRes UI Beta V1.0 & Recognition Manual V2.0
sobers base wave mechanics for SH5 v2
The Elite Campaign 1.1
U-boat Historical Specifications 1.3
Environmental 2.1 MOD fix
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Old 05-25-10, 07:56 AM   #2
W_clear
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Join Date: Apr 2005
Posts: 1,142
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Quote:
Originally Posted by rascal101 View Post
Hi to all and most especial thanks to Mr W clear your mod is supurb

HOWEVER

I dont seem to have the fog issue that others are reporting - in fact my fog is probably the best and most realistic of any game I've seen in a while, or may be I havnt come across the really thick fog

Anyway - My problem is a sudden crash to desk top - no warning the game literally just dissappears - it doesnt seem to be influenced by prximity to land - for instance at the moment I'm cruising off the North West Coast of Scotland above Ireland coming down to the approach to the UK home port - I get a bit over half way between Scotland and Northern Ireland and suddenly - no game -

This has only been happening since I installed the Enviro mod - I hope some one can help as I am very reluctant to remove this mod

Any ideas - here are my activated mods

AilSmoke 1.7
AilBubbles 1.0
EngineSoundsImproved_v1.0
Dooms Decks for VIIC 1.2
Detailed Caustics 1.0
Damage assessment
Enhanced FunelSmoke_by HanSolo78
Goodbye Pac-Man v1.01
ImprovedWaves_Improved Pitch&Roll
MightyFine Crew Mod 1.2.1 Alt faces
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
No Umark
North Atlantic Green 1.0
Old Style Explosions V1.1
Player Guidance Icons Removed v1.0
Reboot's Hot Soup 1.0
Reboot's Water Drips 1.0
sobers hatch mod
sobers multi color mod
sobers no shoe sound mod
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
Sub_Exhaust_1_0_0_byTheDarkWraith
BRF 1.1 HP balance
BRF 1.3 full
Feared Hunters 2.1
Environment MOD_2.0
NDB,NDH OM#1 - No Dialog Indicator
No Damn Bubbles, No Damn Halo Mod
Reaper7 HiRes UI Beta V1.0 & Recognition Manual V2.0
sobers base wave mechanics for SH5 v2
The Elite Campaign 1.1
U-boat Historical Specifications 1.3
Environmental 2.1 MOD fix
you use MOD too much, so easily collapse. Between the MOD and the MOD will be a collision。The correct way is: you like MODs into a large MOD ,Try do it.
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Old 05-25-10, 11:23 AM   #3
MattDizzle
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Quote:
Originally Posted by W_clear View Post
you use MOD too much, so easily collapse. Between the MOD and the MOD will be a collision。The correct way is: you like MODs into a large MOD ,Try do it.
Start combine mod with other mod polishers to form fantastic mod. Community no like features stolen in reference to deploying one mod rather than other mod.
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Old 05-25-10, 09:59 AM   #4
Shiplord
Helmsman
 
Join Date: Jan 2002
Posts: 109
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Quote:
Originally Posted by rascal101 View Post
Anyway - My problem is a sudden crash to desk top - no warning the game literally just dissappears - it doesnt seem to be influenced by prximity to land - for instance at the moment I'm cruising off the North West Coast of Scotland above Ireland coming down to the approach to the UK home port - I get a bit over half way between Scotland and Northern Ireland and suddenly - no game -
As I have said it already here:
http://www.subsim.com/radioroom/show...&postcount=250
the crashes with this mod is based on the sluttish created color map( climatezones.tga) in this mod



The red RGB value of a region must match with the specified Color?? value in the file ClimateZones.cfg

these values are OK
RGB: 40,0,0 = Color40=Polar_AClimateNorthern
RGB: 60,0,0 = Color60=TemperateClimateNorthern

but
RGB: 48,0,0 = no Color48 entry in ClimateZones.cfg
RGB: 55,0,0 = no Color55 entry in ClimateZones.cfg

game crashes to desktop when moving from a existing climate zone into a non-existing climate zone
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Old 05-25-10, 11:34 AM   #5
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 886
Uploads: 23


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Quote:
Originally Posted by Shiplord View Post
As I have said it already here:
http://www.subsim.com/radioroom/show...&postcount=250
the crashes with this mod is based on the sluttish created color map( climatezones.tga) in this mod



The red RGB value of a region must match with the specified Color?? value in the file ClimateZones.cfg

these values are OK
RGB: 40,0,0 = Color40=Polar_AClimateNorthern
RGB: 60,0,0 = Color60=TemperateClimateNorthern

but
RGB: 48,0,0 = no Color48 entry in ClimateZones.cfg
RGB: 55,0,0 = no Color55 entry in ClimateZones.cfg

game crashes to desktop when moving from a existing climate zone into a non-existing climate zone
Is there a ClimateZones.cfg that corrects this issue?

I have CTD often when I am traveling long distances and it may be related to the issue you are describing. I may be migrating from one climate zone to another when these CTD take place.
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Old 05-25-10, 11:43 AM   #6
SteelViking
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Join Date: Mar 2010
Location: U.S.A.-East Coast
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First of all, what W_clear was saying, is take the files from the fix and put them into the proper place in Environmental Mod 2.0. Don't JSGME both of them, makes for too much clutter.

Second of all, you might want to delete the fogdistances.cfg file from the mod, or replace it with the one from Env1.2.

If you do this, you should be ok(key word: should). I did this and have stopped getting the CTDs. However, I have only been testing in the Mediterranean. Hope this helps some people.

Edit: Shiplord, are you sure that you are using W_clear's latest ClimateZones.tga
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Old 05-25-10, 12:24 PM   #7
kylania
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Quote:
Originally Posted by SteelViking View Post
Edit: Shiplord, are you sure that you are using W_clear's latest ClimateZones.tga
I just downloaded the mod and the included ClimateZones.tga file has all sorts of unreferenced color values. Especially near coastlines.
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Old 05-25-10, 12:29 PM   #8
Sub Commander
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So I download 1.0 first then 2.0 and then 2.1 and i put 2.0 over 1.0 and 2.1 over 2.0, how exactly?
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Old 05-25-10, 12:59 PM   #9
SteelViking
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Quote:
Originally Posted by kylania View Post
I just downloaded the mod and the included ClimateZones.tga file has all sorts of unreferenced color values. Especially near coastlines.
Ok, I stand corrected. I just must not be heading into any of the bugged areas.

It would take a lot of work to redo the whole file to not have ANY incorrect references.
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Old 05-25-10, 01:08 PM   #10
kylania
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Quote:
Originally Posted by SteelViking View Post
Ok, I stand corrected. I just must not be heading into any of the bugged areas.

It would take a lot of work to redo the whole file to not have ANY incorrect references.
Can you add in additional color references to the cfg file instead? You'd still need to get a list of the colors on the new map, but might be easier than a pixel by pixel adjustment of the map image.
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Old 05-25-10, 12:57 PM   #11
Shiplord
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Quote:
Originally Posted by SteelViking View Post
Edit: Shiplord, are you sure that you are using W_clear's latest ClimateZones.tga
yes, it's from the 2.1 fix

here is a comparison of 2.0 and 2.1, only the Mediterranean region and the area east of Denmark (Kattegat) was changed, all other areas of the world still have the errors of non existing color values for coastal seas in the cfg. I think it's a wrong use of the color fill function in Photoshop, anti-alias and tolerance are not set correctly and therefore the colors smoothes with others while filling a region
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