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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Hi to all and most especial thanks to Mr W clear your mod is supurb
HOWEVER I dont seem to have the fog issue that others are reporting - in fact my fog is probably the best and most realistic of any game I've seen in a while, or may be I havnt come across the really thick fog Anyway - My problem is a sudden crash to desk top - no warning the game literally just dissappears - it doesnt seem to be influenced by prximity to land - for instance at the moment I'm cruising off the North West Coast of Scotland above Ireland coming down to the approach to the UK home port - I get a bit over half way between Scotland and Northern Ireland and suddenly - no game - This has only been happening since I installed the Enviro mod - I hope some one can help as I am very reluctant to remove this mod Any ideas - here are my activated mods AilSmoke 1.7 AilBubbles 1.0 EngineSoundsImproved_v1.0 Dooms Decks for VIIC 1.2 Detailed Caustics 1.0 Damage assessment Enhanced FunelSmoke_by HanSolo78 Goodbye Pac-Man v1.01 ImprovedWaves_Improved Pitch&Roll MightyFine Crew Mod 1.2.1 Alt faces Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1 No Umark North Atlantic Green 1.0 Old Style Explosions V1.1 Player Guidance Icons Removed v1.0 Reboot's Hot Soup 1.0 Reboot's Water Drips 1.0 sobers hatch mod sobers multi color mod sobers no shoe sound mod Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 Sub_Exhaust_1_0_0_byTheDarkWraith BRF 1.1 HP balance BRF 1.3 full Feared Hunters 2.1 Environment MOD_2.0 NDB,NDH OM#1 - No Dialog Indicator No Damn Bubbles, No Damn Halo Mod Reaper7 HiRes UI Beta V1.0 & Recognition Manual V2.0 sobers base wave mechanics for SH5 v2 The Elite Campaign 1.1 U-boat Historical Specifications 1.3 Environmental 2.1 MOD fix |
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#2 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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#3 |
Stowaway
Posts: n/a
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Start combine mod with other mod polishers to form fantastic mod. Community no like features stolen in reference to deploying one mod rather than other mod.
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#4 | |
Helmsman
![]() Join Date: Jan 2002
Posts: 109
Downloads: 0
Uploads: 0
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http://www.subsim.com/radioroom/show...&postcount=250 the crashes with this mod is based on the sluttish created color map( climatezones.tga) in this mod ![]() The red RGB value of a region must match with the specified Color?? value in the file ClimateZones.cfg these values are OK RGB: 40,0,0 = Color40=Polar_AClimateNorthern RGB: 60,0,0 = Color60=TemperateClimateNorthern but RGB: 48,0,0 = no Color48 entry in ClimateZones.cfg RGB: 55,0,0 = no Color55 entry in ClimateZones.cfg game crashes to desktop when moving from a existing climate zone into a non-existing climate zone ![]() |
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#5 | |
The Old Man
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![]() I have CTD often when I am traveling long distances and it may be related to the issue you are describing. I may be migrating from one climate zone to another when these CTD take place. |
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#6 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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First of all, what W_clear was saying, is take the files from the fix and put them into the proper place in Environmental Mod 2.0. Don't JSGME both of them, makes for too much clutter.
Second of all, you might want to delete the fogdistances.cfg file from the mod, or replace it with the one from Env1.2. If you do this, you should be ok(key word: should). I did this and have stopped getting the CTDs. However, I have only been testing in the Mediterranean. Hope this helps some people. ![]() Edit: Shiplord, are you sure that you are using W_clear's latest ClimateZones.tga
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#7 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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#8 |
Mate
![]() Join Date: Jul 2009
Location: the Netherlands
Posts: 55
Downloads: 53
Uploads: 0
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So I download 1.0 first then 2.0 and then 2.1 and i put 2.0 over 1.0 and 2.1 over 2.0, how exactly?
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#9 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#10 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Can you add in additional color references to the cfg file instead? You'd still need to get a list of the colors on the new map, but might be easier than a pixel by pixel adjustment of the map image.
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#11 | |
Helmsman
![]() Join Date: Jan 2002
Posts: 109
Downloads: 0
Uploads: 0
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![]() Quote:
here is a comparison of 2.0 and 2.1, only the Mediterranean region and the area east of Denmark (Kattegat) was changed, all other areas of the world still have the errors of non existing color values for coastal seas in the cfg. I think it's a wrong use of the color fill function in Photoshop, anti-alias and tolerance are not set correctly and therefore the colors smoothes with others while filling a region ![]() ![]() |
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