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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Stowaway
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We only have the type IXC.
It was built for SH4 but never released. No one has a copy of any of the other subs Ref built that I am aware of. I've searched through every storage device I have. But I can't find them. ![]() |
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#47 |
Admiral
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But we DO have a copy of the IXC right?
Theres a IIA in the game - cant we enable that?
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#48 |
Stowaway
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BBW has put the IIA in Game as an AI U-Boat.
The scopes need lowered yet. ![]() I'd say it could be made playable with a bit of work. The IXC needs alot of work to get it up to standard for SH5. Export of all parts from the dats, Finish work on some parts, Re-scaleing, Placement of parts and helpers in 3D Max, etc. Then it would be ready for import and whatever work needs done for interiors, crew, etc. Some of the stuff needing done is out of my area. Like UPCGE |
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#49 | |
Admiral
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#50 |
Silent Hunter
![]() Join Date: Aug 2006
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I don't think the interior and exterior are completely separate as they were in SH3. I had a camera problem where my camera came "unattached" while I was in the command room. I floated through the sleeping quarters, galley, motor room, elec room and out the back of the boat! Watched it sail away as I hung there in the water. In SH3 when you went "out of bounds" it was just black space. In SH5 it seems it's "real"?
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#51 | |||
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
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#52 |
Stowaway
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The Hull part of the Subs are one GR2 file,
The rooms are in seperate GR2 files located in the Common\Rooms folder. Those are all linked through the eqp file and the UPCGE file and such. (I'm not a UPCGE guy so correct me if I'm wrong here.) So it's possible to link the type VII stuff to a new type IX hull. SH3 did not have seperate rooms so the Cam stuff works differently. That's also an older Engine. Not a good comparison in this situation. |
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#53 |
Sea Lord
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maybe the "clone stuff" works for this idea? clone the code structure and change afterwarsd the 3d data...
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#54 | |
Watch
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To model the exteriors is easy.. the interiors are the hardest part.. but they arent important gameplay wise ,i dont mind using the same VII interiors for every other sub . .Adding more 3d Subs models with higher quality textures and their extra capabilities will really take the game to a new level. ![]() |
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#55 |
Silent Hunter
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Im surprised no one has mentioend the IX D2 -that can be lifted straight out of SH4/uboat add on,
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#56 |
The Old Man
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If you dig around in the files in SH5, you can find a lot IX D2 files. I don't know if they would be helpful at all though.
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#57 |
Medic
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Models from previous versions wil need a retexturization though since the new engine can support more "wood" into it.
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#58 | |
Sea Lord
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we can use without problems the VII interior , also except in some details interiors were very similar between the different types of submarines and the walter type , this could be more interesting when a new post 1943 campaign
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#59 |
Commodore
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The Type II model is in the program.
You still need to make it playable, add interior and script it so it doesn't have you patrol 5,000 miles away |
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#60 | |
Samurai Navy
![]() Join Date: Nov 2007
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On a related note, does anyone know if schnorkels can be implemented? |
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