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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
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Hi all modders
Its been one of the paint points of the game....so I say to you that we can get these subs in the game. How? We need somebody to do the exterior 3D models...thats the hardest part as we can get the 3D models converted to work with game. The interior is probably a big piece of work, but maybe the VII interior will OK for now? Comments?
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#2 |
Stowaway
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The type IX wasnt all that different from the type VII.
The former had more length, mass, slightly extended range and an extra rear torp-tube. Other than that they didnt really stand out. Visually they didnt have the "saddle-tanks" of the type VII so it had a sleeker appearence. The Type IX were also less manouverable and took longer to dive as compared to the type VII. In short, is it worth the trouble of making a new sub for SH5? As for the type II: It was a boat designed not to stray too far from the coast. If the Type II were to be introduced into SH5 then new short-range missions would have to be made. Those or just my 2 cents though. |
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#3 | |
Planesman
![]() Join Date: Mar 2010
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#4 |
Swabbie
![]() Join Date: May 2005
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Yea i like the type 9 as well, its more of a big navy boat and less of a steel tube of death.
![]() Type 9 is the best convoy killer, bar none. |
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#5 |
A-ganger
![]() Join Date: May 2006
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the main problem is, that at this time no one can import any type of 3d models to the GR2 files.
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#6 | |
Admiral
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![]() "I like subcommanders...they dont have time for bull****!" Proud member of the Subsim army of zombies Becks website |
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#7 | |
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
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The LAST thing we want is more options! ![]()
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#8 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
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in my american version of the game I have a type IIA folder with everything but a .dat and 3d files. it even has a .sim and a .zon.
in the NSS_Uboat2a.cfg it is even listed as human playable. ![]() ![]()
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#9 | |
Admiral
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Guess the devs were working on it, but didnt have time/budget to complete it, so they left it in there for us to continue on ![]() \data\Submarine\NSS_Uboat2a
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#10 |
Watch
![]() Join Date: Aug 2009
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Yes!!! Let's bring back the Type IX, my personal favorite of all the uboats, imo it seems to be the best and most versatile sub they had.
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#11 |
Admiral
![]() Join Date: Jan 2004
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Seriously i would only really see this happen and done right if the devs deside to release an addon.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#12 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
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In the texture directory there's uboat9d2 textures .. and uboat 18 textures .. I dont know if their leftover from sh3 or new .. but worth a look.
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#13 |
Commodore
![]() Join Date: Dec 2009
Location: My House
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Come back in a year when the modding goes from bug fixes to new ships and things.
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#14 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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The US fleet boat textures are all in there too Type 2 ingame as AI ![]() |
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#15 |
Stowaway
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If I can get permission?
We have a KILLER Type 9 ref built for the now defunct GWX 4. I've completed part of the conversion to SH5. I'm hopeing he will respond to an E-mail I sent. |
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