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Old 05-24-10, 05:18 AM   #16
raymond6751
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Default I vote to retry

Don't be hard on yourself. In real life you would never be given command of a boat with the knowledge and training that you have. So consider it 'on the job training'.

As you point out, in real life you would have crew well trained to help you with the calculations and settings.
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Old 05-24-10, 06:14 AM   #17
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My S boat has performed superbly

But this is my first real campaign and i kinda would like to see and try all the different equipment i can get my hands on.. which so far is none

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Old 05-24-10, 04:53 PM   #18
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I'm normally against ever restarting, but if you are starting out a patrol and are thinking about something else and hit '5', and your sub roars out at flank speed, hits the opposite pier and kills you, I'd say that's well within the bounds of being cheated by the game.

Anything along those lines, sure I'll restart, DiD or no DiD.
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Old 05-24-10, 07:46 PM   #19
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nappy, to help get a new boat the best thing is to complete as many missions as you can on each patrol, try to get at least 3. Don't do any refits but finish a patrol with what you start out with. After 3 or 4 patrols you should get a new boat.

As far as loading saves goes when I was just starting I loaded a lot of saves.
Almost the only way to learn what you're doing. You don't have anybody to teach you all the things you need so loading saves is the teacher.

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Old 05-24-10, 10:09 PM   #20
treblesum81
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So much for being less mysterious...

The point I guess I'm looking at is the fact that there are stupid mistakes that could happen, and there are stupid mistakes that would not happen. If you were in silent running while stopped and waiting to pounce, I'm pretty sure that an all-ahead-flank order without warning (something that happens to me a lot because of view changes) would probably be questioned a little, which is one of the reasons chains of command and repeated orders exist, so that someone in the line can avoid stupid actions (at least I've been told).

I guess the sweet spot for me is I reload if the mistake was something that most likely wouldn't happen like firing torpedos without setting the PK properly, going to flank while I'm trying to sneak away, or accidentally surfacing rather than changing course... Those are fun... But I won't reload if I just get a bad solution or other realistic error.

I guess the most important point is how real I want it to be. I don't have a lot of time to play, so spending 3 hours setting up a shot just to forget to turn the PK off and have the shot miss by a mile is not my definition of fun. As a result, I save often, and have added a mod to make tracking easier. Yeah its not 100% real, but if I spend a lot of time with no kills, I tend to move on to another game for a while.
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Old 05-25-10, 12:09 AM   #21
Diopos
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I wouldn't be that lenient on the PK thingy ...





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Old 05-25-10, 12:42 AM   #22
treblesum81
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Far as I understand it, the captain did not operate the machine to begin with, so my forgetting it doesn't equate to any accidental action that I would be responsible for as captain...
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Old 05-25-10, 09:26 AM   #23
Mav87th
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In the beginning i think that its in all fairness to "be on the job training" as one so elegantly put it further up the thread. I surely did that during my first couple of "boats" with SH-4.

But i came to the point where i looked over my shoulder to see if any one would catch me in reloading. So i decided to constrain my self and start writing a log. Now my actions are on paper with ink and can not be undone/redone, and i cus my self for every bad mistake and torpedo i miss. But i have twize the fun now. I will even claim that i got a lot better from that point, as im now much much more careful both in approach and fire-solution set-ups etc.

When you reach that point, do not hessitate to change over your style - that is my point of view.

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