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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Officer
![]() Join Date: Jul 2009
Posts: 241
Downloads: 21
Uploads: 0
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So I decided to mess around with cloning an in game sub. Sort of like how it's done in SH4. Of course I don't know if there are any node id's that need to be messed with, I'm sure there are. Anyway I managed to just copy some of the important files and rename them and I ended up with this.
http://i175.photobucket.com/albums/w...4-04-31-51.jpg Can't get the conning tower to appear for some reason but it's a step in the right direction. Hopefully a little more tinkering will fix it unless someone else figures it out. |
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#2 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Nice, a step in the right direction.
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#3 |
Stowaway
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You need to do the eqp file and have it point to the conning tower you want.
Take note of the path statement and correct it as needed. |
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#4 |
Officer
![]() Join Date: Jul 2009
Posts: 241
Downloads: 21
Uploads: 0
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Wow, I almost forgot about this thread. But yeah the eqp file did the trick, thanks privateer. I'm working on making a different texture for it. Looks like ubisoft used their same unwrapping from IV.
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#5 |
Swabbie
![]() Join Date: May 2010
Location: Wisconsin
Posts: 7
Downloads: 83
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Does this mean we might see type IX or others in SH5 soon?
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#6 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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That's one small step for a mod.. one giant leap for SHV and subsim.
Not very soon but yes, after the last patch could be a reality. It oppens a huge array of possibilities, long range patrols, lot of firepower in happy days, attack a convoy night after night.. i always use big boats in submarine games, IX-B and Pacific Fleet boats are my favourite units
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#7 |
Stowaway
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It's aways a PITA to convert to the newest standard and Controllers.
It takes hours just to get something half right. Now we need to mess with Goblin (if you don't do Hex Editing) or adjust files for S3D. Then much testing and so on and so forth! Once the exact changes are mapped out to the last detail? New Tools will be finished to speed things up. It's only a matter of time now. They can patch the heck out of SH5 and the Tools can be adjusted, if need be, faster then any new patch rolls down the line. Adding new Player Subs is in the works. It's just slow at this time. We still need to go to work everyday. ![]() |
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