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-   -   Cloning a sub (https://www.subsim.com/radioroom/showthread.php?t=168661)

Silverwolf 04-28-10 02:37 PM

Cloning a sub
 
So I decided to mess around with cloning an in game sub. Sort of like how it's done in SH4. Of course I don't know if there are any node id's that need to be messed with, I'm sure there are. Anyway I managed to just copy some of the important files and rename them and I ended up with this.

http://i175.photobucket.com/albums/w...4-04-31-51.jpg

Can't get the conning tower to appear for some reason but it's a step in the right direction. Hopefully a little more tinkering will fix it unless someone else figures it out.

reaper7 04-28-10 02:48 PM

Nice, a step in the right direction.

Madox58 04-28-10 06:24 PM

You need to do the eqp file and have it point to the conning tower you want.
Take note of the path statement and correct it as needed.

Silverwolf 05-23-10 07:21 PM

Wow, I almost forgot about this thread. But yeah the eqp file did the trick, thanks privateer. I'm working on making a different texture for it. Looks like ubisoft used their same unwrapping from IV.

http://i175.photobucket.com/albums/w...9-11-07-82.jpg

http://i175.photobucket.com/albums/w...9-11-40-41.jpg

Maus 05-24-10 12:39 PM

Does this mean we might see type IX or others in SH5 soon?

Hartmann 05-24-10 01:40 PM

Quote:

Originally Posted by reaper7 (Post 1376523)
Nice, a step in the right direction.

That's one small step for a mod.. one giant leap for SHV and subsim.

Quote:

Originally Posted by Maus (Post 1401994)
Does this mean we might see type IX or others in SH5 soon?

Not very soon but yes, after the last patch could be a reality.

It oppens a huge array of possibilities, long range patrols, lot of firepower in happy days, attack a convoy night after night..

i always use big boats in submarine games, IX-B and Pacific Fleet boats are my favourite units

Madox58 05-24-10 03:58 PM

It's aways a PITA to convert to the newest standard and Controllers.
It takes hours just to get something half right.
Now we need to mess with Goblin (if you don't do Hex Editing)
or adjust files for S3D.

Then much testing and so on and so forth!

Once the exact changes are mapped out to the last detail?
New Tools will be finished to speed things up.

It's only a matter of time now.
They can patch the heck out of SH5 and the Tools
can be adjusted, if need be, faster then any new patch
rolls down the line.

Adding new Player Subs is in the works.
It's just slow at this time.
We still need to go to work everyday.
:nope:


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