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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
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![]() ![]() "And while you're at it, Number One, have him go down to the seabed and make sure the rocks and plants are the right size!"
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“Never do anything you can't take back.” —Rocky Russo |
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#2 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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"Or at least sitting properly on the bottom!" Has anyone come across floating boulders in external view?
Anyhow, getting back on track, does anyone know of ways to fix the prop rotation problem and the reduction ratio (if it does prove to be incorrect)? I heard someone mention that in 1.1 animations can't be edited in goblin, but there was hope for 1.2, any news on that? |
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#4 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Actually, I did pick apart that mod. Unfortunately Goblin Editor does not work the same way S3D did, and S3D is not compatible with SH5...
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#5 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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And after examining the props at low speed, they do appear to be spinning at whatever the tachs read: 100 rpm on the motors looks like roughly 100 rpm at the props. Granted this is guestimation from bicycling experience, but there doesn't seem to be any form of reduction.
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#6 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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After poring over documents at uboatarchive.net I've discovered that u-boats were not equipped with reduction gears of any kind. This is probly why ubi botched that element with fleet boats in SH4, as American subs did have reduction gears.
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