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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Indeed, but what about the one in a million chance that you are submerged close enough to a friendly u-boat to see it's props through the scope, hmm? In the Cold War, US subs often followed Soviet subs at depth while maintaining visual surveillance via the periscope...
Anyhow, I would say that getting the props turning the right way is more important than the right gear ratio... |
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#2 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
Uploads: 0
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Captain :
Numberone, have one of the men go aft on deck, dive in with a tether and make sure the props are spinning the right way and at the proper RPM!! Numberone : But sir, they must be spinning correctly, we are going forward aint we? And at the speed set too sir. Captain : Thats an order numberone!! I dont care, if we are moving forward! And have him take a camera too, I WANT TO SEE IT DAMN YOU!! ![]() Numberone : Yessir Captain. Trigger, come with me you've got a job to do.
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"Chance favors the prepared mind" |
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#4 |
Eternal Patrol
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![]() ![]() "And while you're at it, Number One, have him go down to the seabed and make sure the rocks and plants are the right size!"
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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"Or at least sitting properly on the bottom!" Has anyone come across floating boulders in external view?
Anyhow, getting back on track, does anyone know of ways to fix the prop rotation problem and the reduction ratio (if it does prove to be incorrect)? I heard someone mention that in 1.1 animations can't be edited in goblin, but there was hope for 1.2, any news on that? |
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#7 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Actually, I did pick apart that mod. Unfortunately Goblin Editor does not work the same way S3D did, and S3D is not compatible with SH5...
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