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Old 05-19-10, 03:16 PM   #1
doomlordis
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in the sim.cfg

changed the sonar and hydrophone sensitivity from 0.5 back to 1.

The visual detection time had been increased from 15seconds to 60 , i set it to 30 seconds.

Lost contact time at 60 seconds is fine imo.

I will be changing the visual range up to 11000 meters but this is done using goblin.
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Old 05-19-10, 05:14 PM   #2
ddrgn
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Simply changed the visual detection to allow subs a chance to sneak up from distance without having scopes or boat spotted from too far out, making the convoys/single freighters zigzag and speed up. I find this numbers works out nicely.

Submerge when at 7km from your contact.

This is highly debatable, "How far should a warship/freighter spot a submarine at?".....

My opinion is only that an opinion, but I dont think that freighters and merchants would spot conning towers 11.5 km away, and if they were, certainly they were not perfect eagle eyes each time.

Here is a bit about Otto Kretschmer and Patroclus, around the time he torpedoed the Laurentic. Note the fact that even at 300m he was unseen:

"A third torpedo was fired at the Laurentic at 23.30 hours from a distance of 250 metres into the hole opened by the first torpedo, at this time the lookouts spotted the U-boat on the surface and Kretschmer had a hard time in evading the gunfire. In the meantime, HMS Patroclus began picking up survivors instead of participating in the fight against the U-boat and her lookouts did not see U-99 only 300 metres away. A first torpedo struck the ship at 00.22 hours, a second at 00.44 hours and a third at 01.18 hours, but then the lookouts spotted the U-boat and Kretschmer had again to evade the gunfire." -taken from uboat.net

So again, highly debatable, I think 7km is just about right.
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Old 05-19-10, 05:59 PM   #3
doomlordis
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Does the change to the visual detection range make the grey circle around targets inaccurate then? How does that work, it changes based on your angle to the target but it does not cover 25km thats for sure.
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Old 05-19-10, 06:40 PM   #4
ddrgn
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Quote:
Originally Posted by doomlordis View Post
Does the change to the visual detection range make the grey circle around targets inaccurate then? How does that work, it changes based on your angle to the target but it does not cover 25km thats for sure.
I never see the grey radius around targets as my contact updates are always off. I would guess the grey circle is just a .dds file that is static.
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Old 05-19-10, 07:23 PM   #5
doomlordis
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Nno, the size grows and shrinks depending on how visable you are, turn side on and it gets bigger , turn to face the target and it shrinks. Must be a value/agirithm for it.
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Old 08-14-10, 05:53 PM   #6
pioleen
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Hello ddrgn, first of all thank you for your great job.

It is a very important mod for single player. However, some days ago I played a multiplayer mission with two friends of mine. One of them was detected after few minutes. Half of the destroyers haunted him throughout the game. Shortly after, my second friend was detected too and the other destroyers attacked him. Then I was able to attack some merchant ship easily, hehehe.

Soon, I was surprised because the merchant ships spotted me (opps, my periscope!) and I was shot by them but no destroyer was approaching me. Then, I started heading toward my friend and when the merchant ships were far and the destroyers very, very, near I emerged my u-boat. All the destroyers were attacking my friend... as if I were not there. I could even shoot a destroyer to help my friend with the deck-gun.

The most incredible moment was when my second friend was sunk and "his destroyers" attacked to my first friend... I was there... I was on the surface above him and the destroyers ignored me. The result was all the destroyers were attacking to my friend. Here you can find a screenshot:




Did you test the mod in multiplayer with several human players? It would be a pity that it is not possible to play this game in multiplayer because some u-boats can be invisible for the destroyers.

Thank you for your attention.
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Old 08-14-10, 05:56 PM   #7
ddrgn
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I only play multiplayer..... so yes its tested in MP.

The problem you have happens with or without my mods installed.
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