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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Wild Night in Bangkok
![]() Join Date: Nov 2002
Posts: 179
Downloads: 12
Uploads: 0
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Does the change to the visual detection range make the grey circle around targets inaccurate then? How does that work, it changes based on your angle to the target but it does not cover 25km thats for sure.
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subs and birds! |
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#2 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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I never see the grey radius around targets as my contact updates are always off. I would guess the grey circle is just a .dds file that is static.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#3 |
Wild Night in Bangkok
![]() Join Date: Nov 2002
Posts: 179
Downloads: 12
Uploads: 0
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Nno, the size grows and shrinks depending on how visable you are, turn side on and it gets bigger , turn to face the target and it shrinks. Must be a value/agirithm for it.
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subs and birds! |
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#4 |
Seaman
![]() Join Date: Jan 2007
Posts: 39
Downloads: 206
Uploads: 0
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Hello ddrgn, first of all thank you for your great job.
It is a very important mod for single player. However, some days ago I played a multiplayer mission with two friends of mine. One of them was detected after few minutes. Half of the destroyers haunted him throughout the game. Shortly after, my second friend was detected too and the other destroyers attacked him. Then I was able to attack some merchant ship easily, hehehe. Soon, I was surprised because the merchant ships spotted me (opps, my periscope!) and I was shot by them but no destroyer was approaching me. Then, I started heading toward my friend and when the merchant ships were far and the destroyers very, very, near I emerged my u-boat. All the destroyers were attacking my friend... as if I were not there. I could even shoot a destroyer to help my friend with the deck-gun. The most incredible moment was when my second friend was sunk and "his destroyers" attacked to my first friend... I was there... I was on the surface above him and the destroyers ignored me. The result was all the destroyers were attacking to my friend. Here you can find a screenshot: ![]() Did you test the mod in multiplayer with several human players? It would be a pity that it is not possible to play this game in multiplayer because some u-boats can be invisible for the destroyers. Thank you for your attention. |
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#5 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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I only play multiplayer..... so yes its tested in MP.
The problem you have happens with or without my mods installed.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#6 |
Seaman
![]() Join Date: Jan 2007
Posts: 39
Downloads: 206
Uploads: 0
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Do you mean that the problem is independent of your mod? I have no problem in single player. It works very well.
I mean then I have some incompatibility between mods, don't I? I will analyze the problem. Thank you for your quick answer. |
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#7 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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In MP the DD's do not tell each other "you go for this sub and I go for that one", the AI is just not that smart. When you play MP the DD's will attack whatever sub it has a contact on, even dead subs, and even if another sub may be closer. I make maps and put 4 subs on one side and 4 on the other of convoys, and split of the DD's well so they go for independent contacts.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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