![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#106 |
Lieutenant
![]() Join Date: Mar 2007
Posts: 250
Downloads: 140
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#107 |
Planesman
![]() Join Date: Jan 2010
Location: Greece
Posts: 188
Downloads: 115
Uploads: 0
|
![]()
Any updates on this??
It work fine for me. One minor problem though. I have no smoke when moving backwards. PS: How do you edit fx files? |
![]() |
![]() |
![]() |
#108 | |
Black Magic
![]() |
![]() Quote:
You are correct, there is no smoke when moving backwards. I haven't quite figured out how to do it correctly yet. fx files require the wonderful tool the hex editor ![]() |
|
![]() |
![]() |
![]() |
#109 |
Planesman
![]() Join Date: Jan 2010
Location: Greece
Posts: 188
Downloads: 115
Uploads: 0
|
![]()
Nice to know..Will try opening them.
|
![]() |
![]() |
![]() |
#110 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
|
![]()
More great work, thank you.
![]() |
![]() |
![]() |
![]() |
#111 |
Convicted Ship Killer
![]() Join Date: Mar 2009
Location: Just out of sight... plotting your course and speed
Posts: 846
Downloads: 371
Uploads: 1
|
![]()
A perfect addition. Many thanks!
__________________
Akula4745 ![]() "If you sit by the river long enough... the body of your enemy will float by -- SunTzu" |
![]() |
![]() |
![]() |
#112 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
Uploads: 0
|
![]()
I stand corrected.
All this time I thought it was only the Vessiko that had that inverted "Y" pipe in the engine room. I would think for an operational boat the Germans would put two separate exhaust pipes and mufflers. But, I just got done researching this and sure enough the Type II, had the same exhaust layout as the Vessiko. Well, as they say, you learn something new everyday. |
![]() |
![]() |
![]() |
#113 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
|
![]()
Would it be possible to get the smoke to rise a bit into the air instead of just laying on the ocean? Basically like the diesel powered escorts' smoke.
|
![]() |
![]() |
![]() |
#114 |
Black Magic
![]() |
![]() |
![]() |
![]() |
![]() |
#115 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
|
![]()
Haha alrighty then.
|
![]() |
![]() |
![]() |
#116 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
|
![]() Quote:
![]() ![]() Uploaded with ImageShack.us
__________________
What we do in life echoes in Eternity Last edited by tonschk; 05-22-10 at 01:52 PM. |
|
![]() |
![]() |
![]() |
#117 |
Lieutenant
![]() Join Date: Feb 2006
Location: Germany
Posts: 265
Downloads: 60
Uploads: 0
|
![]()
Cool,Thanks !
|
![]() |
![]() |
![]() |
#118 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
|
![]()
If it is possible...
Is possible to add captain person / real player position when he is on the bridge and external camera is activated? Is possible to add crew on bridge for other submarines?
__________________
![]() |
![]() |
![]() |
![]() |
#119 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Other AI Subs can have Crew on Deck.
It's easier then most may think. And they could use in Game animations also. So a very little modification can achive a big change. |
![]() |
![]() |
#120 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
|
![]()
Can you link it to engine RPM, instead of speed?
__________________
-------------------------------- This space left intentionally blank. |
![]() |
![]() |
![]() |
|
|