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Old 05-18-10, 08:29 AM   #1
panosrxo
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Any updates on this??
It work fine for me. One minor problem though. I have no smoke when moving backwards.

PS: How do you edit fx files?
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Old 05-18-10, 08:36 AM   #2
TheDarkWraith
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Quote:
Originally Posted by panosrxo View Post
Any updates on this??
It work fine for me. One minor problem though. I have no smoke when moving backwards.

PS: How do you edit fx files?
not yet. Been very busy with the UIs mod that I haven't had time to work on anything else.
You are correct, there is no smoke when moving backwards. I haven't quite figured out how to do it correctly yet.
fx files require the wonderful tool the hex editor
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Old 05-18-10, 08:38 AM   #3
panosrxo
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Quote:
Originally Posted by TheDarkWraith View Post
not yet. Been very busy with the UIs mod that I haven't had time to work on anything else.
You are correct, there is no smoke when moving backwards. I haven't quite figured out how to do it correctly yet.
fx files require the wonderful tool the hex editor
Nice to know..Will try opening them.
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Old 05-18-10, 03:11 PM   #4
robbythesub
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More great work, thank you.
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Old 05-18-10, 07:17 PM   #5
Akula4745
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A perfect addition. Many thanks!
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Old 05-19-10, 08:27 PM   #6
pythos
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I stand corrected.

All this time I thought it was only the Vessiko that had that inverted "Y" pipe in the engine room.

I would think for an operational boat the Germans would put two separate exhaust pipes and mufflers.

But, I just got done researching this and sure enough the Type II, had the same exhaust layout as the Vessiko.

Well, as they say, you learn something new everyday.
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Old 05-20-10, 04:39 AM   #7
Capt Jack Harkness
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Would it be possible to get the smoke to rise a bit into the air instead of just laying on the ocean? Basically like the diesel powered escorts' smoke.
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Old 05-22-10, 04:33 PM   #8
Nisgeis
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Quote:
Originally Posted by TheDarkWraith View Post
You are correct, there is no smoke when moving backwards. I haven't quite figured out how to do it correctly yet.
Can you link it to engine RPM, instead of speed?
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Old 05-22-10, 04:36 PM   #9
TheDarkWraith
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Quote:
Originally Posted by Nisgeis View Post
Can you link it to engine RPM, instead of speed?
No. there is no controller that 'controls' FPGs and PGs by RPM. There is a controller that controls them via speed though and that's the one I use.
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Old 05-22-10, 04:46 PM   #10
Nisgeis
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Is that new for SH5?
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Old 05-22-10, 04:47 PM   #11
TheDarkWraith
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Quote:
Originally Posted by Nisgeis View Post
Is that new for SH5?
nope. Almost same controller from SH3 and SH4.
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Old 05-22-10, 04:57 PM   #12
Nisgeis
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Oh, I've done some work with the particle generators and I never noticed that you could control the particles by the speed of the sub - which setting is it?
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