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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Jan 2010
Location: Greece
Posts: 188
Downloads: 115
Uploads: 0
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Any updates on this??
It work fine for me. One minor problem though. I have no smoke when moving backwards. PS: How do you edit fx files? |
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#2 | |
Black Magic
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You are correct, there is no smoke when moving backwards. I haven't quite figured out how to do it correctly yet. fx files require the wonderful tool the hex editor ![]() |
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#3 |
Planesman
![]() Join Date: Jan 2010
Location: Greece
Posts: 188
Downloads: 115
Uploads: 0
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Nice to know..Will try opening them.
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#4 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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More great work, thank you.
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#5 |
Convicted Ship Killer
![]() Join Date: Mar 2009
Location: Just out of sight... plotting your course and speed
Posts: 846
Downloads: 371
Uploads: 1
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A perfect addition. Many thanks!
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Akula4745 ![]() "If you sit by the river long enough... the body of your enemy will float by -- SunTzu" |
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#6 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
Uploads: 0
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I stand corrected.
All this time I thought it was only the Vessiko that had that inverted "Y" pipe in the engine room. I would think for an operational boat the Germans would put two separate exhaust pipes and mufflers. But, I just got done researching this and sure enough the Type II, had the same exhaust layout as the Vessiko. Well, as they say, you learn something new everyday. |
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#7 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Would it be possible to get the smoke to rise a bit into the air instead of just laying on the ocean? Basically like the diesel powered escorts' smoke.
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#8 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Can you link it to engine RPM, instead of speed?
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#9 |
Black Magic
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#10 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Is that new for SH5?
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#11 |
Black Magic
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#12 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Oh, I've done some work with the particle generators and I never noticed that you could control the particles by the speed of the sub - which setting is it?
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