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Old 05-18-10, 08:32 AM   #1
kylania
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Originally Posted by Itkovian View Post
1- Has the proper use of the Stadimeter been clarified/identified since release? I could never figure out how to use it properly.
Nope, still broken. However it has been fixed in TheDarkWraith's NewUI + TDC mod.

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Originally Posted by Itkovian View Post
2- I understand that many mods have been released, as usual in the SH world. Which ones would you recommend as "basic" mods all players should use?
There's quite a few. These mods are the ones I personally prefer.

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Originally Posted by Itkovian View Post
3- I know most mods are installed using JSME, which I've used before but just want to confirm how to use it:
I've posted instructions for how to install JSGME and install a mod with it. I've also posted a video for installing TDW NewUI + TDC which is a little complicated.

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Originally Posted by Itkovian View Post
4- How is patch 1.2 best installed? I've read some posts saying that the autoinstaller isn't working right. Is it best to manually download the patch file, or does just starting up the game work?
It should auto-update when you start the game. If not there are other methods for getting the patch.

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5- Last, but not least: I'm looking for a good gramophone and/or radio mod. Any suggestions?
Yup, here's both.
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Old 05-18-10, 09:49 AM   #2
Itkovian
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Originally Posted by kylania View Post
Nope, still broken. However it has been fixed in TheDarkWraith's NewUI + TDC mod.
Thank you!

However, a question: how has the Stadimeter been fixed in that mod? I was looking at it, and while it improves the TDC I don't see where it fixes the stadi.

Though from what I understand, the stadi does work, but its just that you need to align to different points depending on the ship for it to work (the mast, the bridge, the elbow of the crewmen standing on the bow, etc.) Does that mod then tell us where to align the stadi?

Thank you.

Itkovian
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Old 05-18-10, 09:57 AM   #3
kylania
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The problem with the standimeter is that it thinks ALL mast heights are 20m. So that's why it sometimes works depending on where you measure from, as long as the point is 20m up, you'll get a proper reading.

TheDarkWraith fixed it programatically. What happens behind the scenes is that it reads where your install directory is, compares the locked target's name to the names.cfg file, then takes the ship type given by that and reads the proper mast height from the ship's config files. You as a player only see "Mast Height: 28.4" or whatever, and the standimeter "just works". Measure from the top of the mast and tada!
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Old 05-18-10, 10:02 AM   #4
Itkovian
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Quote:
Originally Posted by kylania View Post
The problem with the standimeter is that it thinks ALL mast heights are 20m. So that's why it sometimes works depending on where you measure from, as long as the point is 20m up, you'll get a proper reading.

TheDarkWraith fixed it programatically. What happens behind the scenes is that it reads where your install directory is, compares the locked target's name to the names.cfg file, then takes the ship type given by that and reads the proper mast height from the ship's config files. You as a player only see "Mast Height: 28.4" or whatever, and the standimeter "just works". Measure from the top of the mast and tada!
Oh awesome! Excellent!

Maybe I can even play without map updates then.

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Old 05-19-10, 12:43 PM   #5
Itkovian
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Hum, I notice that the UI mod (installed, working well) also enables the gramophone (or maybe it already was).

Does that mean that I can install that gramophone mode (that adds more tunes) without problem? I am curious, as it is a mod from the SHIII forums.

Thank you.

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Old 05-19-10, 12:46 PM   #6
kylania
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Yeah, it works just the same. Dump the files in the folder and they'll play.
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Old 05-19-10, 12:48 PM   #7
Itkovian
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Excellent, I will install both the gramophone and radio mods.

Hum, does the radio mod requires special key bindings to switch stations or something, or can that be done using the radio UI?

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