SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-15-10, 03:18 AM   #1
Bosje
Seasoned Skipper
 
Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
Default

i never managed it in the pacific, but i did notice that Lurker's OpMon behaves much like the old SH3 setup:

when heavily damaged and flooding in shallow waters, gently touch her down at 0 knots, once you settle on the bottom: order 'dive'

this keeps her grounded at 0 knots, you can fix all the leaks and blow ballast to come back up.

dont use time compression because that seems to cause collision damage, and dont move forward when blowing for the surface, is all

so it's already possible, depending on what damage model you run, i guess
__________________
And when an 800-ton Uboat has you by the tits... you listen!
Bosje is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:16 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.