![]() |
Resting on the bottom MOD ?
has anyone made a mod where i can park me boat on the ocean floor without any damage occurring ?
|
If you are very careful you can do it. Go to within 10 feet of bottom, re-ping then select bottom depth you should park nicely. Adjust as necessary.
|
yes this works good but for the sake of not wanting to go too the bottom,
in a case where ur flooded and makeing repairs is what i need it for. otherwise 1 just sits there bouncing off the bottom causing more damage then the crew can contend with. |
I don't know of any other way except be very careful and experiment.
|
Quote:
I don't know how the game is programed, but maybe if something similar to when a sunk ship hits bottom and the hull sits there was put in to replace the bouncing...:hmmm::06: http://img6.imageshack.us/img6/4043/bottomu.png |
heres what i found
if you gently set her on the bottom you have the tendancy to rub or bounce or move to get more damage but all i do is once you ARE on the bottom set depth well below it like 25-50m lower and you stop moving around and will sit solid on the botom without having any further damage occuring :up: the problem is you have to get rid of the neutral bouyancy to stop bouncing |
Quote:
|
Thats interresting. In SHIII we use the "LRT"-mod adding the "No Collision Damage"-to to cope with this.
Have to try it out. The fewer smaller mods the better. Takes often so much time to verify their impact.:salute: Cheers /GOZO |
Thanks a bunch Webster!
i shall indeed try it if i get in that dreadfull position again :yeah: |
i never managed it in the pacific, but i did notice that Lurker's OpMon behaves much like the old SH3 setup:
when heavily damaged and flooding in shallow waters, gently touch her down at 0 knots, once you settle on the bottom: order 'dive' this keeps her grounded at 0 knots, you can fix all the leaks and blow ballast to come back up. dont use time compression because that seems to cause collision damage, and dont move forward when blowing for the surface, is all so it's already possible, depending on what damage model you run, i guess |
All times are GMT -5. The time now is 02:59 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.