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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
Uploads: 0
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I was wondering if there are any mods that add more ships for NYGM. I have been playing it for a while and the only problem I have is that there are not as many ships as in GWX. I would appreciate any input from anyone who has a suggestion on this issue. Thanks
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#2 |
Frogman
![]() Join Date: Apr 2010
Posts: 306
Downloads: 17
Uploads: 0
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port the ships from gwx or WAC to nygm. i forgot how, but someone will come along to show you soon.
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#3 |
Pacific Aces Dev Team
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Are you using IABL's ship pack for NYGM? There are a good bunch of aditional ships there
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One day I will return to sea ... |
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#4 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
Uploads: 0
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yes I am using IABL's ship pack for NYGM and it's good but I would like to add some more
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#5 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
Uploads: 0
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#6 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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You can throw any ship into NYGM from anywhere
Wont sink right though as NYGM has a specific zones cfg for its units All you need is the units Sea folder and the Cfg from Roster/*country*/Sea |
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#7 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
Uploads: 0
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Interesting, I would like to hear more about that. And when you say they won't sink right what are we talking here, something strange or stock sinking?
As an example of what I would like to add would be a Whale factory ship and tankers and various others. So I would have to find the units Sea folder and the Cfg from Roster/*country*/Sea for whatever ship and add it to my installations .cfg right? I Imagine I would have to also enter a line into some .cfg file for the ship as well right? Thanks |
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